Team Deathmatch - 5v5, BLUE TEAM vs RED TEAM. Pick it under MODE in the Solo arena window or in your room's rules.
Team Deathmatch - no friendly fire: your swords and bullets pass through teammates.
Team Deathmatch - teammates show in cyan, enemies in red, friends in green on either team. The first team to 50 kills wins.
Sandbox - a practice map with every obstacle in the game, with no score and no timer.
Sandbox - press TAB to spawn enemy or friendly bots, jump pads with a landing point you choose, and medkits.
Dismemberment - a finishing katana strike cuts off what you hit: the head, an arm, a leg, or both arms or both legs. Blue coolant sprays from the cut.
Bodies - stay on the ground for 15 seconds.
Auto ledge grab - reach a ledge in mid-air and you pull yourself up without holding Jump. Hold Crouch to drop instead.
Your body - look down in first person to see your own body and legs.
Camera - more weight when you wall-run or climb a ledge, and no more stutter on stairs.
Footsteps - other players' footsteps are louder, so it's easier to hear who is coming.
Orion - solid railings on every edge over the abyss. The old bridge railings had no collision. Wall-run lanes, the stepping stone and the climb walls are still open.
Orion - the health pack that sat on a jump pad has been moved.
Orion - lighting has been updated.
Map vote - up to 3 arenas on the ballot.
Arena select - clicking a map now only selects it. The match starts when you press PLAY or Enter.
Main menu - the robot turns its head toward you, the scene is brighter and the smoke is lit.
Spectating - in first person the camera follows the player's aim smoothly.
Third person - running on walls looks like a proper run.
Third person - shoulders no longer jerk during sword swings.
Third person - the revolver grip is fixed.
Main menu - the robot no longer hangs in the air and holds its weapons properly.
Respawn - you always respawn now. If every spawn point is crowded with enemies, you appear at the free spot farthest from them. Before, you could stay dead forever.
Railings - running into a railing no longer lifts you on top of it. You can still climb onto one on purpose.
Dash - you can no longer dash out of the course, onto its walls or over a closed gate.
Flickering - flickering surfaces are fixed.
Edges - bots no longer walk off edges into the abyss.
Railings - bots no longer get stuck or jitter at railings.
Dev menus - the C menu and the F bot commands are gone from regular matches. The C menu now works only in Sandbox.
Code Error box - a red error box may sometimes appear in the corner of the screen. It comes from the engine and does not affect the match.