The world has places now. Finish the gem ladder where you stand and a new one opens the Workshop, then the Cut, then the Echo Cavern. Each has its own walls, floor, lamp and light.
Reforging carries you there. The ladder resets to Stone as always, but the place does not: reaching a room is the one thing a Reforge cannot take away.
Already at the top of the ladder? The Workshop counts as finished the moment you load, so your next Reforge takes you straight down.
Your ascended Auto Hammer now looks ascended the Forge Hammer runs warm, the Titan Hammer burns like hot brass and stands bigger on the bench.
Refused a purchase? The game now says what is missing "NEED 24.8K COINS + 399 SHARDS" instead of only buzzing at you. Coins, shards and Arcane Essence alike.
The Reforge button explains itself too: whether you have not unlocked it yet, or melting down right now would pay you nothing.
The global ranking shows a top twenty and actually scrolls. Your own row still travels with you however far down the board you sit.
Centre-screen announcements shrink to fit instead of running off both edges.
The Furnace, the Magnet and the Bellows no longer park behind the top bar or the credits plate.
Loading a gem into the kiln refused with "BENCH TOO EMPTY" far more often than it should have, especially right after a Reforge.
Clicking a shop card did nothing unless you hit the price exactly. The whole card buys again, and the "?" opens help without buying.
The in-game help sheets are in English. The interface itself stays translated.