The Launch Yard: build five upgradable facilities, hire four specialist crews and run a working rocket line from fabrication to countdown.
A 35-node research programme across Orbital, Lunar Heavy and Starship boards, funded with Essence and completed with Science.
Three separately stored vehicle families: the five-part Orbital Relay Rocket, six-part Lunar Heavy and eight-part Starship, with recovery and relaunch.
Orbital missions return persistent Flight Data and install a permanent workshop yield bonus.
The Lunar Gemworks: a complete Alloy economy with 20 unique lunar gems revealed flight by flight across five extraction grades.
Ten animated lunar tools, seven permanent Alloy upgrades and a dedicated low-gravity combo system.
The Mars Gemworks: a separate Xenite economy with 20 Martian gems, five contract difficulties and its own surface combo.
Ten animated Martian tools and eight permanent colony upgrades for surface machinery, extraction and logistics.
The Martian Mine: three starting floors, two deep expansions and up to 15 native workers producing Xenite from any room.
Return Probes send complete Alloy and Xenite lots back to Earth, with the transport fee and payout shown before launch.
Five Earth gems beyond Omnigem: Celestium, Time Shard, Dimensionite, Creation Core and Forgeheart Crystal.
New global ranking tabs for Gold, Moon launches, Mars launches and Reforges.
A new route map connects the Gemworks, Launch Yard, Moon, Mars, Mines and Expeditions, with live wallets and activity readouts.
New Moon and Mars travel scenes, launch animations, planetary soundscapes and Tay dialogue.
Mars access now follows the space programme: complete five Moon flights and certify the Starship.
Moon and Mars progression is isolated from Earth coins: planetary tools, upgrades and currencies survive Reforge.
Every completed Moon or Mars flight reveals another planetary gem, while repeat flights permanently raise that world's yield.
The first Moon landing waives its Alloy fare, so every eligible save can begin the new economy.
Shift-click purchases now buy as many levels as possible and stop cleanly at the wallet, cap or next requirement.
Planetary rooms keep producing while off-screen, with lighter visual updates for smoother long-running colonies.
The expanded interface and dialogue are localized in German, Spanish, French and Brazilian Portuguese.
Existing saves migrate into the new planetary chapter while preserving established Launch Yard, Moon and Starship progress.
Rocket component purchases now reject invalid costs safely instead of creating free stock.
Launch Yard jobs begin contributing only after their assigned staff have actually reached the work station.