- The Launch Yard: build five upgradable facilities, hire four specialist crews and run a working rocket line from fabrication to countdown.
- A 35-node research programme across Orbital, Lunar Heavy and Starship boards, funded with Essence and completed with Science.
- Three separately stored vehicle families: the five-part Orbital Relay Rocket, six-part Lunar Heavy and eight-part Starship, with recovery and relaunch.
- Orbital missions return persistent Flight Data and install a permanent workshop yield bonus.
- The Lunar Gemworks: a complete Alloy economy with 20 unique lunar gems revealed flight by flight across five extraction grades.
- Ten animated lunar tools, seven permanent Alloy upgrades and a dedicated low-gravity combo system.
- The Mars Gemworks: a separate Xenite economy with 20 Martian gems, five contract difficulties and its own surface combo.
- Ten animated Martian tools and eight permanent colony upgrades for surface machinery, extraction and logistics.
- The Martian Mine: three starting floors, two deep expansions and up to 15 native workers producing Xenite from any room.
- Return Probes send complete Alloy and Xenite lots back to Earth, with the transport fee and payout shown before launch.
- Five Earth gems beyond Omnigem: Celestium, Time Shard, Dimensionite, Creation Core and Forgeheart Crystal.
- New global ranking tabs for Gold, Moon launches, Mars launches and Reforges.
- A new route map connects the Gemworks, Launch Yard, Moon, Mars, Mines and Expeditions, with live wallets and activity readouts.
- New Moon and Mars travel scenes, launch animations, planetary soundscapes and Tay dialogue.
- Mars access now follows the space programme: complete five Moon flights and certify the Starship.
- Moon and Mars progression is isolated from Earth coins: planetary tools, upgrades and currencies survive Reforge.
- Every completed Moon or Mars flight reveals another planetary gem, while repeat flights permanently raise that world's yield.
- The first Moon landing waives its Alloy fare, so every eligible save can begin the new economy.
- Shift-click purchases now buy as many levels as possible and stop cleanly at the wallet, cap or next requirement.
- Planetary rooms keep producing while off-screen, with lighter visual updates for smoother long-running colonies.
- The expanded interface and dialogue are localized in German, Spanish, French and Brazilian Portuguese.
- Existing saves migrate into the new planetary chapter while preserving established Launch Yard, Moon and Starship progress.
- Rocket component purchases now reject invalid costs safely instead of creating free stock.
- Launch Yard jobs begin contributing only after their assigned staff have actually reached the work station.