Beyond Earth

2.0.0
27 August 2026
24 changes in this update

Added

14 changes
  • The Launch Yard: build five upgradable facilities, hire four specialist crews and run a working rocket line from fabrication to countdown.

  • A 35-node research programme across Orbital, Lunar Heavy and Starship boards, funded with Essence and completed with Science.

  • Three separately stored vehicle families: the five-part Orbital Relay Rocket, six-part Lunar Heavy and eight-part Starship, with recovery and relaunch.

  • Orbital missions return persistent Flight Data and install a permanent workshop yield bonus.

  • The Lunar Gemworks: a complete Alloy economy with 20 unique lunar gems revealed flight by flight across five extraction grades.

  • Ten animated lunar tools, seven permanent Alloy upgrades and a dedicated low-gravity combo system.

  • The Mars Gemworks: a separate Xenite economy with 20 Martian gems, five contract difficulties and its own surface combo.

  • Ten animated Martian tools and eight permanent colony upgrades for surface machinery, extraction and logistics.

  • The Martian Mine: three starting floors, two deep expansions and up to 15 native workers producing Xenite from any room.

  • Return Probes send complete Alloy and Xenite lots back to Earth, with the transport fee and payout shown before launch.

  • Five Earth gems beyond Omnigem: Celestium, Time Shard, Dimensionite, Creation Core and Forgeheart Crystal.

  • New global ranking tabs for Gold, Moon launches, Mars launches and Reforges.

  • A new route map connects the Gemworks, Launch Yard, Moon, Mars, Mines and Expeditions, with live wallets and activity readouts.

  • New Moon and Mars travel scenes, launch animations, planetary soundscapes and Tay dialogue.

Improved

7 changes
  • Mars access now follows the space programme: complete five Moon flights and certify the Starship.

  • Moon and Mars progression is isolated from Earth coins: planetary tools, upgrades and currencies survive Reforge.

  • Every completed Moon or Mars flight reveals another planetary gem, while repeat flights permanently raise that world's yield.

  • The first Moon landing waives its Alloy fare, so every eligible save can begin the new economy.

  • Shift-click purchases now buy as many levels as possible and stop cleanly at the wallet, cap or next requirement.

  • Planetary rooms keep producing while off-screen, with lighter visual updates for smoother long-running colonies.

  • The expanded interface and dialogue are localized in German, Spanish, French and Brazilian Portuguese.

Fixed

3 changes
  • Existing saves migrate into the new planetary chapter while preserving established Launch Yard, Moon and Starship progress.

  • Rocket component purchases now reject invalid costs safely instead of creating free stock.

  • Launch Yard jobs begin contributing only after their assigned staff have actually reached the work station.