Drag. Release. Watch it drop.

HOOP RUSH is a pop-a-shot cabinet dropped in the middle of a neon arcade. One button, one ball, and a clock that never stops running. Hit the round target and the machine lets you keep going.

Chain everything

Every basket feeds the combo. Cross into ON FIRE and the multiplier climbs, a shield arms to eat one miss, and every fifth basket loads a GOLDEN BALL worth triple. Sink one after the buzzer and it counts double. Miss, and it all resets. That is the whole game.

Fever

Good baskets fill the fever bar, and a PERFECT fills it more than twice as fast as a plain one. When it blows, the arcade goes dark and everything turns to gold: ten seconds of free fire, triple points, a wider rim and almost no cooldown between shots. Each fever in a run costs more than the last, so you never get to live in there.

Five arenas, then no ceiling

NEON DAWN, SUNSET STRIP, DEEP FREEZE, ULTRAVIOLET and WIN BIG. Each one is a different world, and the rim gets smaller and starts sliding as you climb. Clear all five and OVERTIME begins: the targets keep rising and only your hand decides where the run ends.

Spend your tickets

Every run pays out. Buy permanent upgrades (HELPER ARM, EXTRA TIME, TICKET BOOST, GOLDEN STREAK, WIDE RIM) or burn tickets mid-run on FREEZE, BIG RIM and 2X when a round is slipping away. Max the shop and PRESTIGE for a permanent ticket bonus.

Race your own ghost

The game records the shape of your best run and plays it back beside you, so you always know whether you are ahead of the best you have ever done. When you lose, it tells you which round the ghost beat you in.

Controls

Hold left mouse and drag up to shoot. More drag, more power.
Keys 1 / 2 / 3 spend tickets on FREEZE, BIG RIM and 2X.
R restarts.

Global leaderboard. One player. No filler.