Solo play as a hero against three hand-built dungeons: The Fortress, The Keeper's Labyrinth, The Twin Crypt. No lobby, no waiting.
Between raids the keeper repairs what you broke, hires workers, replaces dead beasts and moves the traps you found.
Menu: you pick solo or multiplayer first, and a match states how many people it needs. Open lobbies and Create share one screen. Each tutorial sits under its own side.
Fast mode runs six rounds instead of four.
Demolishing before the match starts refunds the full price. Between raids it still refunds half.
Decoy chests cost 150, up from 60 - as much as a real chest holds.
The keeper has to leave a route from every open descent to the core and the seals.
The four ways into the dungeon are called descents now, not entrances.
Heroes could walk out of one descent, run around the dungeon on the outside and come in through another. The ground outside the dungeon is solid now.
The separate Tutorial entry in the main menu.
Solo as the keeper offers only the tutorial. Waves of AI raiders are not in yet.
A match in fast mode now runs about half an hour.