Update 0.1.2

0.1.2
21 September 2026
12 changes in this update

Added

2 changes
  • Solo play as a hero against three hand-built dungeons: The Fortress, The Keeper's Labyrinth, The Twin Crypt. No lobby, no waiting.

  • Between raids the keeper repairs what you broke, hires workers, replaces dead beasts and moves the traps you found.

Improved

6 changes
  • Menu: you pick solo or multiplayer first, and a match states how many people it needs. Open lobbies and Create share one screen. Each tutorial sits under its own side.

  • Fast mode runs six rounds instead of four.

  • Demolishing before the match starts refunds the full price. Between raids it still refunds half.

  • Decoy chests cost 150, up from 60 - as much as a real chest holds.

  • The keeper has to leave a route from every open descent to the core and the seals.

  • The four ways into the dungeon are called descents now, not entrances.

Fixed

1 change
  • Heroes could walk out of one descent, run around the dungeon on the outside and come in through another. The ground outside the dungeon is solid now.

Removed

1 change
  • The separate Tutorial entry in the main menu.

Known Issues

2 changes
  • Solo as the keeper offers only the tutorial. Waves of AI raiders are not in yet.

  • A match in fast mode now runs about half an hour.