Code/EventInclude.cs
using System;

namespace BetterUI;

/// <summary>
/// Options for including events in the scene
/// </summary>
[Flags]
public enum EventInclude
{
	/// <summary>
	/// Only include the event on components of the scene
	/// </summary>
	Component = 1,

	/// <summary>
	/// Only include the event on panels of the scene
	/// </summary>
	Panel = 2,
	
	/// <summary>
	/// Options for including events in the scene. These are bitwise flags and can be combined.
	/// </summary>
	ComponentAndPanel = Component | Panel
}