Code/EventInclude.cs
using System;
namespace BetterUI;
/// <summary>
/// Options for including events in the scene
/// </summary>
[Flags]
public enum EventInclude
{
/// <summary>
/// Only include the event on components of the scene
/// </summary>
Component = 1,
/// <summary>
/// Only include the event on panels of the scene
/// </summary>
Panel = 2,
/// <summary>
/// Options for including events in the scene. These are bitwise flags and can be combined.
/// </summary>
ComponentAndPanel = Component | Panel
}