using Sandbox.Localization;
namespace BetterUI;
/// <summary>
/// A scene event that you can listen to when the language is changed.
/// </summary>
public interface ILocalizationEvent : ISceneEvent<ILocalizationEvent>
{
/// <summary>
/// Called when the language is changed.
/// </summary>
/// <param name="language">The new language.</param>
void OnLanguageChanged( LanguageInformation language );
}