The bell. Ring it and every monk in the orchard works faster for a while.
Twenty-four milestones behind the trophy button. They are kept when you remember.
The journal now explains when and how to remember, and points you to the memorial afterwards.
The first compression now arrives around 15 to 17 minutes.
The fossil end of the pile is beyond the procession's walk, so it builds up. That is what fills the
compression bar, and it gives terracers, ravens, ribcage carriers and the new bone mill work that
only they can reach.
Fourteen new upgrades across the ossuary, the lodge, the hall, the tea house and the observatory.
A and D pan the camera smoothly. Q and E jump between landmarks.
Raking loose bones has a much larger grab area, moves eight at a time, and throws them a long way.
Cloisters are scenery. Everything about housing is bought at the ossuary.
Fixed a crash in the rate ledger when a damage source fell to zero.
Fixed damage stacking between falling stars, the freeze and the sword compounding without limit.
Large numbers no longer run off the screen, and the ledger folds smaller sources into one line.
Pilgrims no longer walk past columns of bones without picking them up.
The REMEMBER tip now appears when you hover the label, not only the edge of the button.
Building names no longer show through open menus and tooltips.
The top bar sits centred on the screen and no longer overlaps the buttons in the corner.
The milestones panel keeps its title and count in place while the list scrolls, and its close
button sits in the corner instead of the middle of the header.
The journal and the side buttons step aside while the milestones panel is open.
A milestone announces itself once instead of twice.
Clearer wording when a memory is ready to claim.