A faster opening, the bell, and milestones

10 September 2026
23 changes in this update

Added

3 changes
  • The bell. Ring it and every monk in the orchard works faster for a while.

  • Twenty-four milestones behind the trophy button. They are kept when you remember.

  • The journal now explains when and how to remember, and points you to the memorial afterwards.

Improved

8 changes
  • The first compression now arrives around 15 to 17 minutes.

  • The fossil end of the pile is beyond the procession's walk, so it builds up. That is what fills the

  • compression bar, and it gives terracers, ravens, ribcage carriers and the new bone mill work that

  • only they can reach.

  • Fourteen new upgrades across the ossuary, the lodge, the hall, the tea house and the observatory.

  • A and D pan the camera smoothly. Q and E jump between landmarks.

  • Raking loose bones has a much larger grab area, moves eight at a time, and throws them a long way.

  • Cloisters are scenery. Everything about housing is bought at the ossuary.

Fixed

12 changes
  • Fixed a crash in the rate ledger when a damage source fell to zero.

  • Fixed damage stacking between falling stars, the freeze and the sword compounding without limit.

  • Large numbers no longer run off the screen, and the ledger folds smaller sources into one line.

  • Pilgrims no longer walk past columns of bones without picking them up.

  • The REMEMBER tip now appears when you hover the label, not only the edge of the button.

  • Building names no longer show through open menus and tooltips.

  • The top bar sits centred on the screen and no longer overlaps the buttons in the corner.

  • The milestones panel keeps its title and count in place while the list scrolls, and its close

  • button sits in the corner instead of the middle of the header.

  • The journal and the side buttons step aside while the milestones panel is open.

  • A milestone announces itself once instead of twice.

  • Clearer wording when a memory is ready to claim.