The moon wakes

0.6.0
24 September 2026
23 changes in this update

Added

10 changes
  • The moon can be woken. Build the vessel and the monks board a bone ark and climb to her on rib wings. What happens up there is best seen for yourself, but from then on a moonbeam strikes the fossil every 20 seconds, in every orchard. Past her, the pile keeps folding through twenty more tiers, and the vessel sells a Lunar lens, Tidal pull and Silver procession.

  • Vows. After your first remembering, the memorial offers five of them: silence, the empty road, the lone digger, poverty and the short night. Each is a hard rule for one orchard. Keep it to its goal tier and the reward stays with you. The moon wants three kept.

  • Wandering spirits drift over the pile now and then. Catch one for a frenzy, a hurry, a windfall of bones or, rarely, a seed.

  • Time away. The monks keep working while the game is closed, but they tire as the hours pass: an hour away is worth about a quarter of an hour of play. The Night watch at the ossuary keeps them going longer, so a night away is worth nearly an hour. A note tells you what they delivered.

  • The long-neck is a whole skeleton now. It draws back with its jaw open before it dives onto the fossil.

  • A night sky with stars and the odd shooting star, a ridge of graves and a ruined chapel, ground fog, and soul motes rising near the fossil.

  • Building menus show the next upgrades as ??? rows with a hint, and new ones are marked NEW.

  • Hovering a building or its sign outlines it, and the one whose menu is open stays lit.

  • The journal keeps going after the opening. It always shows one next goal, tracks the road to the moon, and suggests something to buy while a bar fills.

  • Five new milestones, for spirits, vows and tier 20.

Improved

8 changes
  • The second fold used to arrive past half an hour. It now lands 20 to 25 minutes into a first orchard.

  • Memories come from the bones an orchard delivers, at most one per tier it reaches. Every good orchard pays a handful, so the road to the moon keeps moving instead of stalling at one memory a run. The moon needs 100 of them and three kept vows. In testing, a steady player wakes her after seven or eight hours, and something new turns up every few minutes on the way.

  • Orchards saved before this update are recounted for the new memories. The memories you already had keep the same strength and the same share of the road to the moon, and the extra ones are free talent picks.

  • The interface sizes itself to your window, so nothing overlaps on a small screen. You can also pick a size from 1x to 2x in the pause menu.

  • The Digging and Delivered windows name every source, and the memorial has separate tabs for talents and vows.

  • The seed balloon is a big stone-hide balloon with a bone grabber, and it flies about twice as fast.

  • Slingers wear a short cowl and whirl their slings overhead before each throw.

  • Ravens nest from tier 3, and the bone mill can be rested so the pile can climb to the line.

Fixed

5 changes
  • The fold's flash is a brief light instead of a solid block.

  • Building signs sit above their buildings and stay readable over everything in front of them.

  • Prices in building menus stay on one line, and long upgrade names show in full.

  • An upgrade's details no longer slide off the edge of the screen.

  • The bottom row of bricks on stone buildings no longer flickers.