Difficulty and pulse improvements

27 September 2026
7 changes in this update

Added

2 changes
  • Pulse hint - a short E / right-click reminder appears until your first successful pulse.

  • Pulse readiness - the indicator lights up when a charged pulse has a target in range.

Improved

3 changes
  • Easy and Normal - smoother early pressure, staggered arrivals, faster firing and less aggressive split fragments.

  • Pulse - clears nearby bubbles without splitting them, and staggers the Overpressure Core.

  • Pulse charges - Easy and Normal regain one charge each wave, up to three. Normal now starts with two.

Fixed

2 changes
  • Empty pulse - no longer spends a charge, starts a cooldown or counts against no-pulse challenges.

  • Pulse range - hits match the visible ring, including airborne bubbles.