Difficulty and pulse improvements
27 September 2026
7 changes in this update
Pulse hint - a short E / right-click reminder appears until your first successful pulse.
Pulse readiness - the indicator lights up when a charged pulse has a target in range.
Easy and Normal - smoother early pressure, staggered arrivals, faster firing and less aggressive split fragments.
Pulse - clears nearby bubbles without splitting them, and staggers the Overpressure Core.
Pulse charges - Easy and Normal regain one charge each wave, up to three. Normal now starts with two.
Empty pulse - no longer spends a charge, starts a cooldown or counts against no-pulse challenges.
Pulse range - hits match the visible ring, including airborne bubbles.