Coop lobby - new main menu with a lobby: play together in one shop, the host owns it and friends join as helpers
Customer flow - the more players in the lobby, the more customers come
Team stats - the end-of-day summary shows each player's contribution
Daily contracts - goals for the day with money and EXP rewards
Phone orders - a phone booth on the street rings during the day
Shoplifters - some customers try to steal an item and run; the lower your rating, the more often it happens
Baseball bat - press 2 to equip, LMB to swing; knock a thief down and the stolen item drops nearby
Store rating - goes up when customers leave happy and down when they don't
Unhappy reasons - an unhappy customer now shows why
Missing items - customers sometimes look for products you don't stock; the day summary lists what they couldn't find
Day and night - lighting smoothly darkens towards closing time, and the shop closes at night
Day summary - new end-of-day screen with customers, rating, sales per product, earnings and tips
Shop name - set your own name
Shop decor - buy new wall, floor and facade finishes
Seasonal products and decorations in the shop
Spooky street decorations, customer costumes and a Halloween-themed interface
Settings - graphics (shadows, lamp shadows, draw distance, ambient occlusion, bloom), mouse sensitivity, volume, notifications, mood icons and key hints; available in the main menu and the pause menu
Russian language - the whole interface is translated; choose the language in settings (Auto follows your s&box language)
Pause menu - save and return to the main menu, or quit the game
Social links menu (L) - our Discord and Telegram
Price keypad - type a price manually on an ATM-style keypad, C clears it
Reset progress menu (0)
Street atmosphere - new lighting, post-processing
EXP - now earned for every item sold instead of a lump sum at the end of the day
Customers - only get upset when a price is above the maximum price
Mood icon - bigger and easier to read
Voice chat - moved from T to X
Register - items could get stuck inside a customer and couldn't be scanned
Register - items on the counter were sometimes invisible to other players
Shelves - fixed "ghost" product models stacking on top of each other
Customers - no longer leave with an unpaid basket after the shop is upgraded
Progress - fixed cases where progress wasn't saved