v0.1 — Real Holes, Endless Growth

0.1
24 August 2026
35 changes in this update

Added

7 changes
  • Mouse steering is now a toggle. No more holding the button down for a whole round — left click hands the hole to your cursor, another click takes it back. It starts switched on.

  • WASD now moves you relative to the camera. W is always "up the screen". Keys take over while you hold them and the cursor picks the hole back up the moment you let go, so cutting a corner mid-chase costs nothing.

  • An on-screen hint when mouse steering is off, so a stray click can't quietly park your hole with no explanation.

  • Holes are actually holes now. There's a real shaft cut into the street, and props drop down into it instead of blinking out on a black circle.

  • New growth moment. Grow past a size you couldn't eat before and you get a banner and a sting telling you how wide your mouth is now.

  • "Next target" on the HUD and the scoreboard — how much wider you still have to get before the next thing on the map is edible.

  • Skins colour the shaft too, not just the rim.

Improved

10 changes
  • Growth is smooth and has no ceiling. Tiers are gone: every point you score widens the hole a little, and it keeps going.

  • What you can eat is measured off the object itself — its footprint and its height. A starter hole can't swallow an eight-metre lamppost through its narrow base any more, but a long bench taken end-first goes down just fine.

  • Score comes from the same measurement, so something that looks big pays big. Reward and difficulty can't drift apart.

  • You can actually watch a swallow now. Props fall under normal gravity, darken as they sink, and only fade right at the end. They used to be gone in the time it takes to blink.

  • Fall distance scales with your hole, so a late-game monster swallows things properly instead of leaving them hovering at the lip.

  • A prop has to be lined up over the mouth to count. Clipping the edge of something on your way past no longer eats it.

  • Holes don't bulldoze street furniture. Props stay put until you're genuinely under them.

  • Everyone sees the same city. Props eaten by other players — and by players who joined partway through — now match up across the lobby.

  • Nameplates are readable and sit centred over the hole.

  • The arena resets for everyone between rounds, so every round opens on a full city on every machine.

Fixed

10 changes
  • The hole hitching and stuttering whenever the cursor came near it. It now brakes onto the cursor and stops on it.

  • Holes rendering as a flat ring painted on the street, with roads acting as a lid over the shaft.

  • A flat sheet of sea showing up inside any hole wide enough to reach the waterline.

  • Props bobbing at the edge of a hole and snapping back up to the road.

  • Props launching across the map when a hole so much as brushed them.

  • Props sinking through solid road after the hole had already driven off — the "it got eaten outside the hole" bug. If the mouth leaves while part of the prop is still showing, the prop climbs back out.

  • Nameplates and score popups sitting to the left of the hole instead of over it.

  • Hand-placed props staying visible for everyone else after the host ate them.

  • Under lag, a prop you swallowed locally but the host never confirmed vanishing permanently. It comes back now.

  • Your hole stopping dead when the cursor slid off the ground; it now steers toward the last valid point.

Removed

4 changes
  • The tier system, along with "TIER UP", "MAX TIER" and the scoreboard's "Eats up to" row. Size and "next target" replaced them.

  • The solid collar around the hole — that was the thing shoving every prop you drove past.

  • Hold-to-move on left click, replaced by the toggle.

  • Props being dragged sideways along with the hole. Nothing pulls a prop any more; it falls because the ground under it is gone.

Known Issues

4 changes
  • Joining mid-round puts you in spectator until the next round starts.

  • On a bad connection, a prop you swallowed on your screen can reappear a couple of seconds later if the host disagrees.

  • Sweeping quickly over something half-swallowed can hand it back — it climbs out of the hole instead of going down.

  • The inside of the shaft is very dark, so a prop is hard to make out over the last part of its fall.