The map was way too dark before, with the flashlight as the only real light source, so a lot of the assets just didn’t come through.
I reworked the lighting by adding subtle light in key areas to create a heavier, more oppressive atmosphere. Some areas are now easier to read, but others remain intentionally dark, so you still have to be careful.
The flashlight is still important, but since it can now alert Terry’s Granny, you’ll sometimes need to turn it off and rely on the environment instead.
The flashlight got a bit of an overhaul. Here’s a comparison between the new and the old:
I also switched the tonemapper. We were using ACES, but it crushed the blacks too much, so I moved to GT to get better control in darker areas, and added a LUT to fine-tune the final look.