Areas
18 changes in this update

Added

1 change
Coop
  • Respawn grace - After you respawn while your teammates are still alive, Granny can't see you for 5 seconds.

Improved

9 changes
Gameplay
  • Granny - When she can't reach you, she now gives up after a few seconds instead of waiting below you

  • Granny - She gets stuck much less often: she picks a new destination when her path is blocked or when she stops moving forward

  • Items - Keys, the fuse, the key card and tools are now bigger and easier to spot

  • Car - The car wheel has a new model, and the car now has its other wheels on

  • Throwing - A thrown item now grows smoothly back to its full size

  • Doors - A door no longer pushes you while it opens

UI
  • Hints - The hinted item now has a blinking red outline, so it's easier to spot

  • Splash screen - The intro now ends with Granny's eyes and the game's title, and any key skips it

Other
  • Match stats - Reports now include your hardware and graphics settings to help us track down performance issues

Fixed

8 changes
Coop
  • Steps - Players who joined a game had more trouble climbing small steps than the host. Everyone now climbs them the same way

Gameplay
  • Granny - She no longer walks through a door you close in her face, and she can't catch you through it anymore. She opens it again right away

  • Granny - She couldn't reach the attic while the kid's room door was open

  • Granny - She could stay frozen in place for up to a minute when an open door blocked her way

  • Melon - An item hidden in a melon could be lost for the whole match after using Unstuck Item. It now comes back where the melon was

  • Escape - Fixed an error when the host escaped through the front door

Other
  • Bug reports - A report that failed to send was lost. It's now sent again in the background

Performance
  • Freezes - Fixed short freezes on slower drives while match stats were being saved

Areas
90 changes in this update

Added

13 changes
Coop
  • Waiting screen – The match waits up to 30 s for every player to load, with a countdown

  • Spectator view – When you spectate a player hiding under a bed or holding a weapon, you now see what they see

Gameplay
  • Capture effects – Getting caught hits harder: a jolt, a zoom on Granny's face, colors draining away, the flashlight flickering and your eyes closing

  • Trap fall – New camera effects when the floor gives way and when you hit the ground

  • Spider bite – New effect when the spider stings you: a venom flash, paralysis and heavy eyelids

  • Walking sway – Items in your hand now sway with your steps

  • Reactive lights – Lights now flicker with tension and when Granny is close, and lamp globes flicker along with their light

  • Crouch toggle – New Crouch Toggle key (C by default). Holding to crouch still works

UI
  • Controls popup – Shows the main controls during your first match, with your own key bindings

  • Splash screen – New Wesh Corporation splash screen before the main menu

  • Brightness – New brightness setting with a calibration screen, shown on your first launch

  • What's New – The main menu now shows the latest update, with a full patch notes page

  • Pickup name – The item's name now shows for a moment when you pick it up

Improved

22 changes
Gameplay
  • Granny – Her head follows the player she is chasing, even while running

  • Granny – She now reacts to a new noise while she is already investigating one

  • Spider – Now goes after a player who is already in its corridor when it comes back, and gives up chases that go too far

  • Spider – Now stops chasing players who hide

  • Jumpscares – You now stand up if you were crouching, and your flashlight turns on and stays on

  • Furniture doors – No longer block you while they open or close

  • Hole debris – Debris fades out after 30 s, or after 2 s if it covers an item

  • Unstuck – Now finds a free spot you can reach around you

  • Level design – Lighting updates and new item spawns in the kid's bedroom

UI
  • Hint messages – Item names are now highlighted

  • Lobby – Joining players show their name with "JOINING". Avatars have a new menu pose

  • Pause menu – Hover and click sounds. Escape goes back one page at a time

  • Tutorial – Your TUTORIAL ON/OFF choice is now remembered

  • Objectives – Cleaner layout, and hidden objectives are grouped into one line per category

Audio
  • Tension – Ambience tension now depends on how far Granny is, which floor she is on and the current day

  • Shotgun – Shot and reload sounds now come from the player holding it

  • Sound ranges – Interaction sounds now fade realistically with distance, so you no longer hear a teammate searching from across the house. Shotgun shots are muffled behind walls

  • Acoustics – Carpets and soft furniture absorb sound, with less echo outside and in the tunnels

  • Ambient sounds – Lamps, TV, fridge and water heater now loop without gaps, and the fridge is no longer heard across the house

  • Day card – Game sounds now fade back in after the Day card

Performance
  • Game size – The game is now about 15% smaller to download

  • UI – The objectives panel and lobby list no longer rebuild every frame, and expired popups are cleaned up

Fixed

53 changes
Coop
  • Host leaving – When the host leaves mid-game, everyone now gets a "host left" message back in the menu

  • Lobby host change – When the host leaves the lobby, kicked players stay banned and ready states are kept

  • Rejoining – Players from the starting lobby can now rejoin after a crash, even when the match is locked

  • Joining – The match no longer starts while a player is still joining. Players who join while the group returns to the lobby are no longer sent to the s&box menu

  • Two-handed items – Clients now see the host hold two-handed items correctly

  • Crowbar – Clients can now break melons

  • Doors & drawers – Two players pressing the same door at once no longer cancel each other out. Key drawers and the car trunk no longer open and then close again

  • Car locks – The counter now correctly starts at 0/6

  • Flashlight – No longer turns back on for dead players

  • Other flashlights – Your teammates' flashlight beams no longer start from your own view

  • Kick – The kick confirmation now always targets the right player

  • Hidden players – The body stays under the bed when a hidden player disconnects or is kicked

  • Late join – Fixed the host's pause menu, duplicate markers and old popups showing up for players joining mid-game

  • Hiding state – Interaction prompts and markers now follow your own hiding state, not the host's

  • Ambience zones – Ambient sounds and tension now follow your own position, not your teammates'

  • Chase music – Now stops for every player when Granny inspects a hiding spot

  • Dropped weapons – Clients can now pick up a dropped weapon where they see it

  • Item recovery – The list is now the same for everyone. The shotgun and crowbar stay at their original spot

Gameplay
  • Game over – Fixed a crash after a game over

  • Hiding under a bed – Held items are now put away: hidden, unusable and impossible to drop

  • Leaving a bed – You now land on the floor instead of floating above metal beds

  • Lockers – You are now only hidden once the door is closed, and only one player can hide in each spot

  • Locker capture – You now get your controls back if a locker capture is interrupted

  • Captures – Your item is now dropped as soon as Granny catches you

  • Deadly sequences – Granny, the spider and the attic hole can no longer catch the same player at once, and a new day no longer kills a player twice

  • Noise – Every shotgun shot and every dropped weapon now alerts Granny. Forced drops (capture, trap, spider, kick) no longer do

  • Granny – She no longer opens doors on the floor above or below, or fuse boxes from a distance

  • Granny – Fixed her animation freezing after an interrupted jumpscare, and her standing frozen when Day 1 ended before she appeared

  • Granny – Fixed wrong patrol pause times, and her flashlight reaction carrying over after her death

  • Spider – Grabbed players no longer slide across the floor

  • Car escape – Shooting, aiming, dropping and the flashlight are disabled during the cutscene. Solo pause works and the car no longer drifts

  • Falling out of the map – You now get a single respawn and your item is put back properly

  • Weapons – Dropping a weapon against a wall no longer pushes it through the wall

  • Unpausing – No longer lets you move while under a bed, during a jumpscare or while knocked down

  • Bed jumpscare – The flashlight now turns on and stays locked, like in other jumpscares

  • Bed jumpscare – Now cancelled if you leave the bed before it starts

  • Flickering lights – No more strobing at low framerates

  • Hints – A held item now counts, the melon holding the needed item is highlighted, and a hint only completes on its highlighted target

  • Tutorial – The "Drop item" bubble now shows when you drop the item

UI
  • Bug report – Clicking the text field no longer opens Discord

  • Lobby – Escape now asks for confirmation instead of closing the session for everyone

  • Pause menu – Game keys are blocked while it is open, and the Day card and waiting screen are no longer drawn over it

  • HUD – The item name and crosshair are cleared on death. The interaction markers setting now applies to every marker

  • New record – Now only shows when you really beat your best time

  • Names – Fixed the fuse box and locked drawer names

Audio
  • Solo pause – All game sounds now pause and resume where they stopped

  • Tutorial – The music and winch sound stop if the sequence is interrupted

  • Trap fall – Every player now hears the floor cracking and the impact

  • Ambience – Ambient sounds respect the pause, and there is no tension in Practice mode

  • New day – Doors and drawers now close silently for clients too

  • Scares & ambience – Fixed random scare sounds stopping while you stay in an area, ambience volume getting stuck and some ambience layers going silent

  • Chase music – Now restarts properly when a chase resumes during its fade out

  • Muted game – Quitting during a Day card no longer leaves the game muted in the menu and the next match

Removed

2 changes
  • Graphics settings – Quality presets, SSAO, reflections, bloom, fog and trees options removed: they duplicated s&box's own video settings, now linked from the graphics page

  • Console spam – Gameplay logs removed from the console

Areas
24 changes in this update

Added

8 changes
UI
  • New UI – Brand new horror look on every menu, with burning page transitions

  • In-game HUD – Day card, objectives, hints and ammo now burn in on screen

  • Day card – Old film look with grain and flicker

  • Graphics quality – New Low, Medium and High presets

Performance
  • Map compilation – The map is now compiled for smoother framerates

Gameplay
  • Held items – Items in your hand stay visible in the dark

  • Crates – Granny now hears crates being broken

  • Padlocks – Granny now hears padlocks falling to the floor when you unlock them

Improved

8 changes
UI
  • Pause menu – Rebuilt in the new style

  • Host controls – Cleaner player list with state, ping and kick

  • Discord – The Discord button now opens the invite in your browser

Gameplay
  • Crowbar objective – 2 crates to destroy instead of 3

  • Level design – Adjusted props and collisions, improved Granny navigation

Audio
  • Granny footsteps – Muffled by walls and floors, with room reverb

  • Player footsteps – Now fade with distance and are muffled by walls

  • Menu music – Now follows the music volume setting with smooth fades

Fixed

6 changes
UI
  • Friend invites – Fixed a "Create party" window getting stuck on screen

  • Ammo counter – Fixed the counter never showing

  • Day card – Fixed the text being cut off before fading out

Gameplay
  • Late join – Players joining mid-game now see the current day card

Audio
  • Scare sounds – Fixed random scare sounds going silent for a long time after your first match

  • Cave sounds – No longer play for you when another player is in the cave

Removed

2 changes
  • Audio zones – Old custom audio system replaced by s&box's native audio

  • VHS overlay – Removed the recorder bars and blinking effects from menus

Areas
15 changes in this update

Added

4 changes
Coop
  • Late join – Join ongoing matches when the session is open

  • Session controls – Manage access, invite friends and kick players from the pause menu

  • Hint notifications – Notify the whole team when a player uses a hint

Gameplay
  • House details – Added furniture, props and decorations

Improved

3 changes
Gameplay
  • Granny – More reliable door interactions and better jumpscare positioning

  • Crate debris – Debris now fades out after a few seconds

UI
  • Pause menu – Clearer navigation and a simpler item recovery list

Fixed

8 changes
Coop
  • Item pickups – Fixed blocked pickups, simultaneous grabs and unreliable item swaps

  • Weapons – Fixed weapons disappearing when their carrier disconnects

  • Shotgun – Fixed loaded ammo being lost when sharing weapons and incorrect ammo displays

  • Granny AI – Fixed target tracking issues in coop

Gameplay
  • Tutorial – Fixed drawers relocking and the flashlight becoming available too early

  • Car escape – Fixed captures and defeat interrupting the escape sequence

UI
  • Flashlight – Fixed shadow settings not applying or resetting

  • Leaderboards – Fixed incorrect results when switching difficulties quickly

Added

3 changes
  • Lobby browser – Find and join public lobbies directly from the main menu

  • Lobby privacy – Create public lobbies or restrict access to your steam friends

  • Friend invitations – Invite friends directly from the lobby

Improved

3 changes
  • Lobby interface – Updated layout with clearer player slots, settings and access rules

  • Leaderboards – Updated the leaderboard interface

  • Lobby creation – Added clearer loading and error messages

Fixed

2 changes
  • Lobby camera – Fixed joining players seeing the menu camera instead of the lobby

  • Lobby creation – Added recovery when creating a lobby fails or times out

Known Issues

1 change
  • Joining a match already in progress is not supported yet. Join your friends in the lobby before the match starts

7 changes in this update

Added

1 change
  • Added a new path through the living room window, giving players another way to move through the house.

Improved

3 changes
  • Optimized VRAM usage, reducing memory consumption by around 5 GB.

  • Reduced the game size from 4.9 GB to 3 GB by cleaning and optimizing assets.

  • Improved loading stability and reduced heavy memory spikes when entering the map.

Fixed

2 changes
  • Fixed several asset-related performance issues that could cause high VRAM usage on some systems.

  • Fixed navigation/pathing around the living room window so it can now be used as an alternate route.

Removed

1 change
  • We are still working on gameplay bugs reported by players.

2 changes in this update

Known Issues

2 changes
  • Lighting leaks through certain walls

  • Terry’s Granny’s sounds can leak through walls in some cases