Respawn grace - After you respawn while your teammates are still alive, Granny can't see you for 5 seconds.
Granny - When she can't reach you, she now gives up after a few seconds instead of waiting below you
Granny - She gets stuck much less often: she picks a new destination when her path is blocked or when she stops moving forward
Items - Keys, the fuse, the key card and tools are now bigger and easier to spot
Car - The car wheel has a new model, and the car now has its other wheels on
Throwing - A thrown item now grows smoothly back to its full size
Doors - A door no longer pushes you while it opens
Hints - The hinted item now has a blinking red outline, so it's easier to spot
Splash screen - The intro now ends with Granny's eyes and the game's title, and any key skips it
Match stats - Reports now include your hardware and graphics settings to help us track down performance issues
Steps - Players who joined a game had more trouble climbing small steps than the host. Everyone now climbs them the same way
Granny - She no longer walks through a door you close in her face, and she can't catch you through it anymore. She opens it again right away
Granny - She couldn't reach the attic while the kid's room door was open
Granny - She could stay frozen in place for up to a minute when an open door blocked her way
Melon - An item hidden in a melon could be lost for the whole match after using Unstuck Item. It now comes back where the melon was
Escape - Fixed an error when the host escaped through the front door
Bug reports - A report that failed to send was lost. It's now sent again in the background
Freezes - Fixed short freezes on slower drives while match stats were being saved
Waiting screen – The match waits up to 30 s for every player to load, with a countdown
Spectator view – When you spectate a player hiding under a bed or holding a weapon, you now see what they see
Capture effects – Getting caught hits harder: a jolt, a zoom on Granny's face, colors draining away, the flashlight flickering and your eyes closing
Trap fall – New camera effects when the floor gives way and when you hit the ground
Spider bite – New effect when the spider stings you: a venom flash, paralysis and heavy eyelids
Walking sway – Items in your hand now sway with your steps
Reactive lights – Lights now flicker with tension and when Granny is close, and lamp globes flicker along with their light
Crouch toggle – New Crouch Toggle key (C by default). Holding to crouch still works
Controls popup – Shows the main controls during your first match, with your own key bindings
Splash screen – New Wesh Corporation splash screen before the main menu
Brightness – New brightness setting with a calibration screen, shown on your first launch
What's New – The main menu now shows the latest update, with a full patch notes page
Pickup name – The item's name now shows for a moment when you pick it up
Granny – Her head follows the player she is chasing, even while running
Granny – She now reacts to a new noise while she is already investigating one
Spider – Now goes after a player who is already in its corridor when it comes back, and gives up chases that go too far
Spider – Now stops chasing players who hide
Jumpscares – You now stand up if you were crouching, and your flashlight turns on and stays on
Furniture doors – No longer block you while they open or close
Hole debris – Debris fades out after 30 s, or after 2 s if it covers an item
Unstuck – Now finds a free spot you can reach around you
Level design – Lighting updates and new item spawns in the kid's bedroom
Hint messages – Item names are now highlighted
Lobby – Joining players show their name with "JOINING". Avatars have a new menu pose
Pause menu – Hover and click sounds. Escape goes back one page at a time
Tutorial – Your TUTORIAL ON/OFF choice is now remembered
Objectives – Cleaner layout, and hidden objectives are grouped into one line per category
Tension – Ambience tension now depends on how far Granny is, which floor she is on and the current day
Shotgun – Shot and reload sounds now come from the player holding it
Sound ranges – Interaction sounds now fade realistically with distance, so you no longer hear a teammate searching from across the house. Shotgun shots are muffled behind walls
Acoustics – Carpets and soft furniture absorb sound, with less echo outside and in the tunnels
Ambient sounds – Lamps, TV, fridge and water heater now loop without gaps, and the fridge is no longer heard across the house
Day card – Game sounds now fade back in after the Day card
Game size – The game is now about 15% smaller to download
UI – The objectives panel and lobby list no longer rebuild every frame, and expired popups are cleaned up
Host leaving – When the host leaves mid-game, everyone now gets a "host left" message back in the menu
Lobby host change – When the host leaves the lobby, kicked players stay banned and ready states are kept
Rejoining – Players from the starting lobby can now rejoin after a crash, even when the match is locked
Joining – The match no longer starts while a player is still joining. Players who join while the group returns to the lobby are no longer sent to the s&box menu
Two-handed items – Clients now see the host hold two-handed items correctly
Crowbar – Clients can now break melons
Doors & drawers – Two players pressing the same door at once no longer cancel each other out. Key drawers and the car trunk no longer open and then close again
Car locks – The counter now correctly starts at 0/6
Flashlight – No longer turns back on for dead players
Other flashlights – Your teammates' flashlight beams no longer start from your own view
Kick – The kick confirmation now always targets the right player
Hidden players – The body stays under the bed when a hidden player disconnects or is kicked
Late join – Fixed the host's pause menu, duplicate markers and old popups showing up for players joining mid-game
Hiding state – Interaction prompts and markers now follow your own hiding state, not the host's
Ambience zones – Ambient sounds and tension now follow your own position, not your teammates'
Chase music – Now stops for every player when Granny inspects a hiding spot
Dropped weapons – Clients can now pick up a dropped weapon where they see it
Item recovery – The list is now the same for everyone. The shotgun and crowbar stay at their original spot
Game over – Fixed a crash after a game over
Hiding under a bed – Held items are now put away: hidden, unusable and impossible to drop
Leaving a bed – You now land on the floor instead of floating above metal beds
Lockers – You are now only hidden once the door is closed, and only one player can hide in each spot
Locker capture – You now get your controls back if a locker capture is interrupted
Captures – Your item is now dropped as soon as Granny catches you
Deadly sequences – Granny, the spider and the attic hole can no longer catch the same player at once, and a new day no longer kills a player twice
Noise – Every shotgun shot and every dropped weapon now alerts Granny. Forced drops (capture, trap, spider, kick) no longer do
Granny – She no longer opens doors on the floor above or below, or fuse boxes from a distance
Granny – Fixed her animation freezing after an interrupted jumpscare, and her standing frozen when Day 1 ended before she appeared
Granny – Fixed wrong patrol pause times, and her flashlight reaction carrying over after her death
Spider – Grabbed players no longer slide across the floor
Car escape – Shooting, aiming, dropping and the flashlight are disabled during the cutscene. Solo pause works and the car no longer drifts
Falling out of the map – You now get a single respawn and your item is put back properly
Weapons – Dropping a weapon against a wall no longer pushes it through the wall
Unpausing – No longer lets you move while under a bed, during a jumpscare or while knocked down
Bed jumpscare – The flashlight now turns on and stays locked, like in other jumpscares
Bed jumpscare – Now cancelled if you leave the bed before it starts
Flickering lights – No more strobing at low framerates
Hints – A held item now counts, the melon holding the needed item is highlighted, and a hint only completes on its highlighted target
Tutorial – The "Drop item" bubble now shows when you drop the item
Bug report – Clicking the text field no longer opens Discord
Lobby – Escape now asks for confirmation instead of closing the session for everyone
Pause menu – Game keys are blocked while it is open, and the Day card and waiting screen are no longer drawn over it
HUD – The item name and crosshair are cleared on death. The interaction markers setting now applies to every marker
New record – Now only shows when you really beat your best time
Names – Fixed the fuse box and locked drawer names
Solo pause – All game sounds now pause and resume where they stopped
Tutorial – The music and winch sound stop if the sequence is interrupted
Trap fall – Every player now hears the floor cracking and the impact
Ambience – Ambient sounds respect the pause, and there is no tension in Practice mode
New day – Doors and drawers now close silently for clients too
Scares & ambience – Fixed random scare sounds stopping while you stay in an area, ambience volume getting stuck and some ambience layers going silent
Chase music – Now restarts properly when a chase resumes during its fade out
Muted game – Quitting during a Day card no longer leaves the game muted in the menu and the next match
Graphics settings – Quality presets, SSAO, reflections, bloom, fog and trees options removed: they duplicated s&box's own video settings, now linked from the graphics page
Console spam – Gameplay logs removed from the console
New UI – Brand new horror look on every menu, with burning page transitions
In-game HUD – Day card, objectives, hints and ammo now burn in on screen
Day card – Old film look with grain and flicker
Graphics quality – New Low, Medium and High presets
Map compilation – The map is now compiled for smoother framerates
Held items – Items in your hand stay visible in the dark
Crates – Granny now hears crates being broken
Padlocks – Granny now hears padlocks falling to the floor when you unlock them
Pause menu – Rebuilt in the new style
Host controls – Cleaner player list with state, ping and kick
Discord – The Discord button now opens the invite in your browser
Crowbar objective – 2 crates to destroy instead of 3
Level design – Adjusted props and collisions, improved Granny navigation
Granny footsteps – Muffled by walls and floors, with room reverb
Player footsteps – Now fade with distance and are muffled by walls
Menu music – Now follows the music volume setting with smooth fades
Friend invites – Fixed a "Create party" window getting stuck on screen
Ammo counter – Fixed the counter never showing
Day card – Fixed the text being cut off before fading out
Late join – Players joining mid-game now see the current day card
Scare sounds – Fixed random scare sounds going silent for a long time after your first match
Cave sounds – No longer play for you when another player is in the cave
Audio zones – Old custom audio system replaced by s&box's native audio
VHS overlay – Removed the recorder bars and blinking effects from menus
Late join – Join ongoing matches when the session is open
Session controls – Manage access, invite friends and kick players from the pause menu
Hint notifications – Notify the whole team when a player uses a hint
House details – Added furniture, props and decorations
Granny – More reliable door interactions and better jumpscare positioning
Crate debris – Debris now fades out after a few seconds
Pause menu – Clearer navigation and a simpler item recovery list
Item pickups – Fixed blocked pickups, simultaneous grabs and unreliable item swaps
Weapons – Fixed weapons disappearing when their carrier disconnects
Shotgun – Fixed loaded ammo being lost when sharing weapons and incorrect ammo displays
Granny AI – Fixed target tracking issues in coop
Tutorial – Fixed drawers relocking and the flashlight becoming available too early
Car escape – Fixed captures and defeat interrupting the escape sequence
Flashlight – Fixed shadow settings not applying or resetting
Leaderboards – Fixed incorrect results when switching difficulties quickly
Lobby browser – Find and join public lobbies directly from the main menu
Lobby privacy – Create public lobbies or restrict access to your steam friends
Friend invitations – Invite friends directly from the lobby
Lobby interface – Updated layout with clearer player slots, settings and access rules
Leaderboards – Updated the leaderboard interface
Lobby creation – Added clearer loading and error messages
Lobby camera – Fixed joining players seeing the menu camera instead of the lobby
Lobby creation – Added recovery when creating a lobby fails or times out
Joining a match already in progress is not supported yet. Join your friends in the lobby before the match starts
Added a new path through the living room window, giving players another way to move through the house.
Optimized VRAM usage, reducing memory consumption by around 5 GB.
Reduced the game size from 4.9 GB to 3 GB by cleaning and optimizing assets.
Improved loading stability and reduced heavy memory spikes when entering the map.
Fixed several asset-related performance issues that could cause high VRAM usage on some systems.
Fixed navigation/pathing around the living room window so it can now be used as an alternate route.
We are still working on gameplay bugs reported by players.
Lighting leaks through certain walls
Terry’s Granny’s sounds can leak through walls in some cases