Waiting screen – The match waits up to 30 s for every player to load, with a countdown
Spectator view – When you spectate a player hiding under a bed or holding a weapon, you now see what they see
Capture effects – Getting caught hits harder: a jolt, a zoom on Granny's face, colors draining away, the flashlight flickering and your eyes closing
Trap fall – New camera effects when the floor gives way and when you hit the ground
Spider bite – New effect when the spider stings you: a venom flash, paralysis and heavy eyelids
Walking sway – Items in your hand now sway with your steps
Reactive lights – Lights now flicker with tension and when Granny is close, and lamp globes flicker along with their light
Crouch toggle – New Crouch Toggle key (C by default). Holding to crouch still works
Controls popup – Shows the main controls during your first match, with your own key bindings
Splash screen – New Wesh Corporation splash screen before the main menu
Brightness – New brightness setting with a calibration screen, shown on your first launch
What's New – The main menu now shows the latest update, with a full patch notes page
Pickup name – The item's name now shows for a moment when you pick it up
Granny – Her head follows the player she is chasing, even while running
Granny – She now reacts to a new noise while she is already investigating one
Spider – Now goes after a player who is already in its corridor when it comes back, and gives up chases that go too far
Spider – Now stops chasing players who hide
Jumpscares – You now stand up if you were crouching, and your flashlight turns on and stays on
Furniture doors – No longer block you while they open or close
Hole debris – Debris fades out after 30 s, or after 2 s if it covers an item
Unstuck – Now finds a free spot you can reach around you
Level design – Lighting updates and new item spawns in the kid's bedroom
Hint messages – Item names are now highlighted
Lobby – Joining players show their name with "JOINING". Avatars have a new menu pose
Pause menu – Hover and click sounds. Escape goes back one page at a time
Tutorial – Your TUTORIAL ON/OFF choice is now remembered
Objectives – Cleaner layout, and hidden objectives are grouped into one line per category
Tension – Ambience tension now depends on how far Granny is, which floor she is on and the current day
Shotgun – Shot and reload sounds now come from the player holding it
Sound ranges – Interaction sounds now fade realistically with distance, so you no longer hear a teammate searching from across the house. Shotgun shots are muffled behind walls
Acoustics – Carpets and soft furniture absorb sound, with less echo outside and in the tunnels
Ambient sounds – Lamps, TV, fridge and water heater now loop without gaps, and the fridge is no longer heard across the house
Day card – Game sounds now fade back in after the Day card
Game size – The game is now about 15% smaller to download
UI – The objectives panel and lobby list no longer rebuild every frame, and expired popups are cleaned up
Host leaving – When the host leaves mid-game, everyone now gets a "host left" message back in the menu
Lobby host change – When the host leaves the lobby, kicked players stay banned and ready states are kept
Rejoining – Players from the starting lobby can now rejoin after a crash, even when the match is locked
Joining – The match no longer starts while a player is still joining. Players who join while the group returns to the lobby are no longer sent to the s&box menu
Two-handed items – Clients now see the host hold two-handed items correctly
Crowbar – Clients can now break melons
Doors & drawers – Two players pressing the same door at once no longer cancel each other out. Key drawers and the car trunk no longer open and then close again
Car locks – The counter now correctly starts at 0/6
Flashlight – No longer turns back on for dead players
Other flashlights – Your teammates' flashlight beams no longer start from your own view
Kick – The kick confirmation now always targets the right player
Hidden players – The body stays under the bed when a hidden player disconnects or is kicked
Late join – Fixed the host's pause menu, duplicate markers and old popups showing up for players joining mid-game
Hiding state – Interaction prompts and markers now follow your own hiding state, not the host's
Ambience zones – Ambient sounds and tension now follow your own position, not your teammates'
Chase music – Now stops for every player when Granny inspects a hiding spot
Dropped weapons – Clients can now pick up a dropped weapon where they see it
Item recovery – The list is now the same for everyone. The shotgun and crowbar stay at their original spot
Game over – Fixed a crash after a game over
Hiding under a bed – Held items are now put away: hidden, unusable and impossible to drop
Leaving a bed – You now land on the floor instead of floating above metal beds
Lockers – You are now only hidden once the door is closed, and only one player can hide in each spot
Locker capture – You now get your controls back if a locker capture is interrupted
Captures – Your item is now dropped as soon as Granny catches you
Deadly sequences – Granny, the spider and the attic hole can no longer catch the same player at once, and a new day no longer kills a player twice
Noise – Every shotgun shot and every dropped weapon now alerts Granny. Forced drops (capture, trap, spider, kick) no longer do
Granny – She no longer opens doors on the floor above or below, or fuse boxes from a distance
Granny – Fixed her animation freezing after an interrupted jumpscare, and her standing frozen when Day 1 ended before she appeared
Granny – Fixed wrong patrol pause times, and her flashlight reaction carrying over after her death
Spider – Grabbed players no longer slide across the floor
Car escape – Shooting, aiming, dropping and the flashlight are disabled during the cutscene. Solo pause works and the car no longer drifts
Falling out of the map – You now get a single respawn and your item is put back properly
Weapons – Dropping a weapon against a wall no longer pushes it through the wall
Unpausing – No longer lets you move while under a bed, during a jumpscare or while knocked down
Bed jumpscare – The flashlight now turns on and stays locked, like in other jumpscares
Bed jumpscare – Now cancelled if you leave the bed before it starts
Flickering lights – No more strobing at low framerates
Hints – A held item now counts, the melon holding the needed item is highlighted, and a hint only completes on its highlighted target
Tutorial – The "Drop item" bubble now shows when you drop the item
Bug report – Clicking the text field no longer opens Discord
Lobby – Escape now asks for confirmation instead of closing the session for everyone
Pause menu – Game keys are blocked while it is open, and the Day card and waiting screen are no longer drawn over it
HUD – The item name and crosshair are cleared on death. The interaction markers setting now applies to every marker
New record – Now only shows when you really beat your best time
Names – Fixed the fuse box and locked drawer names
Solo pause – All game sounds now pause and resume where they stopped
Tutorial – The music and winch sound stop if the sequence is interrupted
Trap fall – Every player now hears the floor cracking and the impact
Ambience – Ambient sounds respect the pause, and there is no tension in Practice mode
New day – Doors and drawers now close silently for clients too
Scares & ambience – Fixed random scare sounds stopping while you stay in an area, ambience volume getting stuck and some ambience layers going silent
Chase music – Now restarts properly when a chase resumes during its fade out
Muted game – Quitting during a Day card no longer leaves the game muted in the menu and the next match
Graphics settings – Quality presets, SSAO, reflections, bloom, fog and trees options removed: they duplicated s&box's own video settings, now linked from the graphics page
Console spam – Gameplay logs removed from the console