- - 🏢 Added the complete expedition flow: Social Sector → Field Preparation → LPMDS → Level 0.
- - 🛗 Added a four-seat Async deployment elevator with dynamic crew detection and a 10-second dispatch sequence.
- - 👥 Added multiplayer expedition foundations with shared readiness, team objectives and synchronized LPMDS states.
- - 🧭 Added four field roles: Navigator, Scientist, Documentation Lead and Security.
- - 💬 Added shared team chat with a configurable key bind.
- - 🎙️ Added push-to-talk voice communication, voice volume and configurable key binding.
- - 📋 Added daily Field Directives with objectives and Research Value rewards.
- - 📁 Added incomplete research files and evidence caches left behind by previous expeditions.
- - 📷 Added typed evidence records, team claim arbitration and detailed extraction reports.
- - ⚙️ Added complete settings categories for audio, controls, image, performance and communications.
- - 🏚️ Added more procedural spaces, including research remnants, red rooms, pits, cubicles and vertically expanded chambers.
- - 🏭 Rebuilt the Async complex with a larger, more logical late-1980s/1990s scientific-industrial layout.
- - 💡 Improved lobby lighting, exposure and visibility throughout the Social, Preparation and LPMDS sectors.
- - 🪑 Repositioned furniture, workstations, lockers, benches, equipment and signage around clear circulation paths.
- - 🚪 Improved the LPMDS activation sequence, door behavior, return beacon and extraction flow.
- - 🔦 Improved Level 0 exploration rewards by placing research evidence deeper inside uncommon rooms.
- - 📸 Improved the camera shutter sound with cleaner audio and reduced static.
- - 🗺️ Improved procedural generation with more believable room divisions and fewer empty open spaces.
- - 💾 Settings now persist automatically and older dark visual presets are migrated to the new defaults.
- - 🎮 Optimized and Realistic presets now coexist with individual graphics controls.
- - 📷 Fixed the camera flash occasionally leaving the entire screen permanently white.
- - ⏸️ Fixed ESC only opening the custom menu without closing it again.
- - ⚡ Reduced the delay and hitch produced when opening or closing the pause menu.
- - 🚪 Fixed unstable LPMDS door behavior when investigators entered or abandoned deployment.
- - 👥 Deployment no longer requires four players; it adapts to the connected crew.
- - 🕳️ Fixed visible void gaps between the Async complex and generated Level 0.
- - 📍 Fixed coordinate-error deployment placing investigators back at the normal entrance.
- - 📺 Removed the permanent VHS-style screen noise during normal gameplay.
- - 🌑 Reduced excessive darkness caused by old exposure, vignette, contrast and ambient-occlusion defaults.
- - 🧱 Fixed several misplaced, floating or illogically oriented lobby props.
- - 🔊 Fixed excessive static and volume imbalance across camera and environmental audio.
- - 🧪 Multiplayer authority and synchronization still require extended real two-client testing.
- - 👁️ Some distant procedural rooms may still contain lighting or prop-placement inconsistencies.
- - 🎥 Spectator behavior after an individual investigator becomes MIA is still under development.
- - 🔄 Host migration during an active expedition is not yet considered fully production-ready.