Building the Unknown
0.04
1 July 2026
🎁 Added
  • 🧩 Reworked procedural generation — more varied rooms (pillar halls, sunken carpet pits, cubicles, red-lit rooms) and more of them the deeper you wander.
  • 🧱 Removed the giant empty voids — common rooms are now subdivided into believable spaces instead of one endless open floor.
  • 🏛️ Pillars now form wide "+" clusters, and 🕳️ sunken pits drop into the floor reusing the carpet, so they read as part of the building.
  • 🔧 Fixed walls that could float above sunken pits — every wall now meets the floor it sits on.
  • ⚙️ Fully redesigned Settings, grouped into clean cards: a complete Image / post-processing section (exposure, contrast, saturation, bloom, sharpness, ambient occlusion) plus audio, sensitivity, FOV, brightness and an Optimized / Realistic preset.
  • 📺 Animated glitch title on the main menu — it briefly flickers into other games (S&box, Minecraft, GTA, DOOM…) and snaps back to Back&rooms, with a glitch sound effect and a real font per title. The pause (ESC) menu keeps the clean title.
  • 🪂 Reworked the Game Start animation into a longer free-fall dive into Level 0, with a more realistic fall speed.
  • 🚀 Performance pass — boots in the Optimized graphics preset by default (fewer shadow-casting lights, tuned view distance).
🧼 Improved
  • 🗺️ Procedurally generated, infinite Backrooms-style map with distinct room types (common rooms, cubicles, corridors, pillar halls, pits, red-light rooms).
  • 📉 Distance-based architectural degradation — the building starts intact and breaks down the deeper you go.
  • 💡 Realistic shadowed lighting, fluorescent panels and gray liminal fog.
  • 🖥️ Animated main menu with glitch title, news panel and full Settings.
  • 🎚️ Optimized / Realistic graphics presets.
  • 🪂 Reworked introductory Game Start animation.
🪛 Fixed
  • 🗺️ Movie-faithful generation — coherent and solid near spawn, gradually degrading with distance.
  • 💡 Realistic shadowed lighting with 🌫️ gray liminal fog that hides the far edge of the world.
  • 🚪 Bigger open rooms, rare corridors, no more endless identical halls.
  • ⬛ Removed the black void in the distance.
  • 🎚️ Settings with an Optimized / Realistic quality preset.
  • ⎋ ESC opens the custom Back&rooms menu.
⚠️ Known Issues
  • 🚧 Some areas may appear unfinished or lack detail.
  • 💡 Visual and lighting inconsistencies can still be found throughout the map.
  • 🧭 Pillars, pits and red rooms only emerge deeper in, away from spawn, so they take some exploration to reach.