Building the Unknown

0.04
1 July 2026
23 changes in this update

Added

8 changes
  • 🧩 Reworked procedural generation — more varied rooms (pillar halls, sunken carpet pits, cubicles, red-lit rooms) and more of them the deeper you wander.

  • 🧱 Removed the giant empty voids — common rooms are now subdivided into believable spaces instead of one endless open floor.

  • 🏛️ Pillars now form wide "+" clusters, and 🕳️ sunken pits drop into the floor reusing the carpet, so they read as part of the building.

  • 🔧 Fixed walls that could float above sunken pits — every wall now meets the floor it sits on.

  • ⚙️ Fully redesigned Settings, grouped into clean cards: a complete Image / post-processing section (exposure, contrast, saturation, bloom, sharpness, ambient occlusion) plus audio, sensitivity, FOV, brightness and an Optimized / Realistic preset.

  • 📺 Animated glitch title on the main menu — it briefly flickers into other games (S&box, Minecraft, GTA, DOOM…) and snaps back to Back&rooms, with a glitch sound effect and a real font per title. The pause (ESC) menu keeps the clean title.

  • 🪂 Reworked the Game Start animation into a longer free-fall dive into Level 0, with a more realistic fall speed.

  • 🚀 Performance pass — boots in the Optimized graphics preset by default (fewer shadow-casting lights, tuned view distance).

Improved

6 changes
  • 🗺️ Procedurally generated, infinite Backrooms-style map with distinct room types (common rooms, cubicles, corridors, pillar halls, pits, red-light rooms).

  • 📉 Distance-based architectural degradation — the building starts intact and breaks down the deeper you go.

  • 💡 Realistic shadowed lighting, fluorescent panels and gray liminal fog.

  • 🖥️ Animated main menu with glitch title, news panel and full Settings.

  • 🎚️ Optimized / Realistic graphics presets.

  • 🪂 Reworked introductory Game Start animation.

Fixed

6 changes
  • 🗺️ Movie-faithful generation — coherent and solid near spawn, gradually degrading with distance.

  • 💡 Realistic shadowed lighting with 🌫️ gray liminal fog that hides the far edge of the world.

  • 🚪 Bigger open rooms, rare corridors, no more endless identical halls.

  • ⬛ Removed the black void in the distance.

  • 🎚️ Settings with an Optimized / Realistic quality preset.

  • ⎋ ESC opens the custom Back&rooms menu.

Known Issues

3 changes
  • 🚧 Some areas may appear unfinished or lack detail.

  • 💡 Visual and lighting inconsistencies can still be found throughout the map.

  • 🧭 Pillars, pits and red rooms only emerge deeper in, away from spawn, so they take some exploration to reach.