Its always important for a developer to keep their community updated. Stay tuned for my update breakdowns from this point forward.
Content Update
.014
16 December 2025
🎁 Added
Control Scheme UI.
Parkour Course at the top of the map. Tic Tac up one of the shafts next to both spawns to get there! Still a WiP…
New Attack Mechanic, charge throws! You now need to charge your throw up for some decent distance on your items.
New UI for Charged Throws!
Sound effects and visual effects to Smacks.
Your own projectiles can be ricocheted off of walls and smacked now for testing smacks solo. Currently only Shurikens ricochet...
🧼 Improved
Shuriken default throw speed
Smack logic has been redesigned, it is more dynamic and based on timing rather than zones for deflects and perfect smacks. A rectangular box will dynamically move in the direction you attempt to smack in. Debug gizmo remains visible for testing.
🪛 Fixed
Perfect Smack now returns items at the speed they were sent initially.
Random errors that were occuring.
UI no longer doubles up on your screen when players join the match.
Some misc. errors.
"Toasted" UI text no longer displays over end round results screen. It will only display in the Waiting Room if you die.
Throwing while running now has the correct velocity math applied to items.
Collisions are improved.
Parkour movement improved when interacting with ledges.
🚯 Removed
Removed some old code and assets from the project.
⚠️ Known Issues
Wall Slides prevent ledge grabbing quickly.
Leaderboard stats are wonky.
When wall sliding after a fall, your horizontal velocity never resets against the wall and upon landing you will slide in the initial velocity direction.
Sometimes the throwing animation doesn't play.
Walking sound effect is not working.
Sometimes you can fall through inclines if you move too fast.
Smacking is not animated across the network.
The Crosshair Settings menu needs to be adjusted so it doesn't hide behind the ammo UI.
Sometimes you just get stuck in a wall run.
people
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