Look up. That's where you're going.
The platforms never stop. They just keep floating higher, into a sky that turns from morning gold to deep, starry space. Your job is stupidly simple: get up there. Jump, land, jump again. Don't look down.
There's no save point to bail you out. Miss a jump near the top and gravity takes back everything you climbed. That's the whole game — and somehow you'll press "one more" anyway.
**How high can you actually go?**
`0–200m` — Nice and steady. Find your rhythm.
`200–500m` — The floor starts moving. So should you.
`500m and beyond` — Platforms spin, crumble under your feet, and fling you skyward. Good luck.
Every climb is freshly generated, so you never memorize your way up — you earn it. And when you land your best run yet, your name goes on the board for everyone to chase.
Two hands, one button, zero excuses:
**Move** with WASD / ZQSD, **jump** with Space.
The sky's waiting. Start climbing.