Cursed Log #1 | One Week After Release

14 August 2026
32 changes in this update

Added

12 changes
  • Added a custom in-game chat with player avatars

  • Added detailed lobby status information

  • Added a player list with host kick controls

  • Added the Drunken Aura cursed phenomenon

  • Added the Cursed Grip phenomenon with a pickup QTE

  • Added the Electric Item cursed phenomenon

  • Added restriction-based secondary missions

  • Added information about the currently carried item

  • Added an animated tutorial for the first sale

  • Added visual transitions when entering or leaving a game

  • Added six new moonshine-themed quest items

  • Added gameplay statistics for runs, sales, deaths, profits, missions, and crew sizes

Improved

13 changes
  • Improved lobby creation, initialization, and browsing information

  • Improved cursed-item onboarding and sale-terminal instructions

  • Improved objective feedback and end-of-run reports

  • Improved interaction guidance with pulsing highlights

  • Improved input prompts and UI controls

  • Improved solo balancing based on crew size

  • Improved secondary mission generation, scaling, and rewards

  • Improved first-run cursed-item balancing

  • Improved Marauder detection and idle sounds

  • Reduced the team-wipe wealth penalty from 40% to 30%

  • Prevented Madame Silence from appearing too early

  • Reduced the strength of the Shrinking phenomenon

  • Improved the BAR area and made its important elements easier to identify

Fixed

6 changes
  • Fixed Impact not dealing damage correctly

  • Fixed the cursed-item introduction disappearing too early

  • Fixed incorrect secondary mission rewards

  • Fixed issues with secondary mission preparation

  • Fixed Marauders detecting players without a clear line of sight

  • Fixed several lobby and scene-loading issues

Known Issues

1 change
  • Some meshes may occasionally fail to render. A fix has been submitted to s&box and is currently awaiting review.