Added the Shopping Cart
Added a new Bunker zone
Added the Cart Convoy theme
Added sounds to the Shopping Cart
Added rotating wheels and ragdoll impacts to the Shopping Cart
Added hand movement and blending while pushing the Shopping Cart
Added breaking effects to vents
Reworked map generation for more varied and unpredictable layouts
Improved the map
Improved Shopping Cart movement, collisions and overall feel
Improved the Shopping Cart basket
Shopping Carts now correctly react to active cursed phenomena
Mobs will no longer target seated players
Improved the tutorial completion flow
The tutorial van will no longer start while empty
Improved item spawning performance
Improved pine model rendering performance
Updated Shopping Cart interaction text across supported languages
Adjusted Shopping Cart capacity from 8 to 4
Increased the base cursed value of Quest Items to 130
Downscaled several textures to reduce memory usage
Fixed some meshes not rendering for clients
Fixed the run loading animation for clients
Fixed broken props keeping their collision for a short time
Fixed potential invalid GameObject errors when displaying item values
Fixed the map generator processing networked GameObjects
Removed unused abandoned warehouse assets
Gore - added blood decals and impact effects
Progression - added game victory and Game+
Progression - added run-based difficulty scaling and mob unlock requirements
Items - added item marking
Spectator - added spectator mode for eliminated players
Tutorial - added a complete dedicated tutorial run
Vending Machine - added kicking interactions and item dispensing
Debt ATM - added the Debt ATM
Bestiary - added observations, recovered notes and discovery notifications
Bestiary - added localized entries and toggle controls
Localization - added German, Spanish, Brazilian Portuguese and Russian support across the game
Showcase - added panorama and animated dossier presentation
Lobby - added more regions and saved region preferences
Difficulty - map theme chance now increases with run progression
Enemies - adjusted Centi-Head movement and progression balancing
Solo - prevented Dopple from spawning in solo runs
Bestiary - improved layout, notifications and notification queuing
ECG - improved UI structure and animations
Chat - reduced visual static and improved player avatars
Showcase - improved lighting and ambient presentation
Tutorial - improved prompts and warning text
Spectator - improved player management during runs
Centi-Head - fixed missing default data causing uninitialized Bestiary pages
Lobby - fixed loaded lobby data
Statistics - fixed tutorial runs affecting normal game statistics
Avatars - fixed incorrect player avatars
Camera - removed the old PlayerHeadBobbing system
Added a custom in-game chat with player avatars
Added detailed lobby status information
Added a player list with host kick controls
Added the Drunken Aura cursed phenomenon
Added the Cursed Grip phenomenon with a pickup QTE
Added the Electric Item cursed phenomenon
Added restriction-based secondary missions
Added information about the currently carried item
Added an animated tutorial for the first sale
Added visual transitions when entering or leaving a game
Added six new moonshine-themed quest items
Added gameplay statistics for runs, sales, deaths, profits, missions, and crew sizes
Improved lobby creation, initialization, and browsing information
Improved cursed-item onboarding and sale-terminal instructions
Improved objective feedback and end-of-run reports
Improved interaction guidance with pulsing highlights
Improved input prompts and UI controls
Improved solo balancing based on crew size
Improved secondary mission generation, scaling, and rewards
Improved first-run cursed-item balancing
Improved Marauder detection and idle sounds
Reduced the team-wipe wealth penalty from 40% to 30%
Prevented Madame Silence from appearing too early
Reduced the strength of the Shrinking phenomenon
Improved the BAR area and made its important elements easier to identify
Fixed Impact not dealing damage correctly
Fixed the cursed-item introduction disappearing too early
Fixed incorrect secondary mission rewards
Fixed issues with secondary mission preparation
Fixed Marauders detecting players without a clear line of sight
Fixed several lobby and scene-loading issues
Some meshes may occasionally fail to render. A fix has been submitted to s&box and is currently awaiting review.