- Added a custom in-game chat with player avatars
- Added detailed lobby status information
- Added a player list with host kick controls
- Added the Drunken Aura cursed phenomenon
- Added the Cursed Grip phenomenon with a pickup QTE
- Added the Electric Item cursed phenomenon
- Added restriction-based secondary missions
- Added information about the currently carried item
- Added an animated tutorial for the first sale
- Added visual transitions when entering or leaving a game
- Added six new moonshine-themed quest items
- Added gameplay statistics for runs, sales, deaths, profits, missions, and crew sizes
- Improved lobby creation, initialization, and browsing information
- Improved cursed-item onboarding and sale-terminal instructions
- Improved objective feedback and end-of-run reports
- Improved interaction guidance with pulsing highlights
- Improved input prompts and UI controls
- Improved solo balancing based on crew size
- Improved secondary mission generation, scaling, and rewards
- Improved first-run cursed-item balancing
- Improved Marauder detection and idle sounds
- Reduced the team-wipe wealth penalty from 40% to 30%
- Prevented Madame Silence from appearing too early
- Reduced the strength of the Shrinking phenomenon
- Improved the BAR area and made its important elements easier to identify
- Fixed Impact not dealing damage correctly
- Fixed the cursed-item introduction disappearing too early
- Fixed incorrect secondary mission rewards
- Fixed issues with secondary mission preparation
- Fixed Marauders detecting players without a clear line of sight
- Fixed several lobby and scene-loading issues
- Some meshes may occasionally fail to render. A fix has been submitted to s&box and is currently awaiting review.