27 changes in this update

Added

7 changes
  • Added the Shopping Cart

  • Added a new Bunker zone

  • Added the Cart Convoy theme

  • Added sounds to the Shopping Cart

  • Added rotating wheels and ragdoll impacts to the Shopping Cart

  • Added hand movement and blending while pushing the Shopping Cart

  • Added breaking effects to vents

Improved

14 changes
  • Reworked map generation for more varied and unpredictable layouts

  • Improved the map

  • Improved Shopping Cart movement, collisions and overall feel

  • Improved the Shopping Cart basket

  • Shopping Carts now correctly react to active cursed phenomena

  • Mobs will no longer target seated players

  • Improved the tutorial completion flow

  • The tutorial van will no longer start while empty

  • Improved item spawning performance

  • Improved pine model rendering performance

  • Updated Shopping Cart interaction text across supported languages

  • Adjusted Shopping Cart capacity from 8 to 4

  • Increased the base cursed value of Quest Items to 130

  • Downscaled several textures to reduce memory usage

Fixed

5 changes
  • Fixed some meshes not rendering for clients

  • Fixed the run loading animation for clients

  • Fixed broken props keeping their collision for a short time

  • Fixed potential invalid GameObject errors when displaying item values

  • Fixed the map generator processing networked GameObjects

Removed

1 change
  • Removed unused abandoned warehouse assets

Areas
27 changes in this update

Added

13 changes
Gameplay
  • Gore - added blood decals and impact effects

  • Progression - added game victory and Game+

  • Progression - added run-based difficulty scaling and mob unlock requirements

  • Items - added item marking

  • Spectator - added spectator mode for eliminated players

  • Tutorial - added a complete dedicated tutorial run

  • Vending Machine - added kicking interactions and item dispensing

  • Debt ATM - added the Debt ATM

Bestiary
  • Bestiary - added observations, recovered notes and discovery notifications

  • Bestiary - added localized entries and toggle controls

Localization
  • Localization - added German, Spanish, Brazilian Portuguese and Russian support across the game

Main Menu
  • Showcase - added panorama and animated dossier presentation

  • Lobby - added more regions and saved region preferences

Improved

9 changes
Gameplay
  • Difficulty - map theme chance now increases with run progression

  • Enemies - adjusted Centi-Head movement and progression balancing

  • Solo - prevented Dopple from spawning in solo runs

UI
  • Bestiary - improved layout, notifications and notification queuing

  • ECG - improved UI structure and animations

  • Chat - reduced visual static and improved player avatars

  • Showcase - improved lighting and ambient presentation

  • Tutorial - improved prompts and warning text

  • Spectator - improved player management during runs

Fixed

4 changes
Bestiary
  • Centi-Head - fixed missing default data causing uninitialized Bestiary pages

Lobby
  • Lobby - fixed loaded lobby data

Tutorial
  • Statistics - fixed tutorial runs affecting normal game statistics

Chat
  • Avatars - fixed incorrect player avatars

Removed

1 change
Player
  • Camera - removed the old PlayerHeadBobbing system

Added

12 changes
  • Added a custom in-game chat with player avatars

  • Added detailed lobby status information

  • Added a player list with host kick controls

  • Added the Drunken Aura cursed phenomenon

  • Added the Cursed Grip phenomenon with a pickup QTE

  • Added the Electric Item cursed phenomenon

  • Added restriction-based secondary missions

  • Added information about the currently carried item

  • Added an animated tutorial for the first sale

  • Added visual transitions when entering or leaving a game

  • Added six new moonshine-themed quest items

  • Added gameplay statistics for runs, sales, deaths, profits, missions, and crew sizes

Improved

13 changes
  • Improved lobby creation, initialization, and browsing information

  • Improved cursed-item onboarding and sale-terminal instructions

  • Improved objective feedback and end-of-run reports

  • Improved interaction guidance with pulsing highlights

  • Improved input prompts and UI controls

  • Improved solo balancing based on crew size

  • Improved secondary mission generation, scaling, and rewards

  • Improved first-run cursed-item balancing

  • Improved Marauder detection and idle sounds

  • Reduced the team-wipe wealth penalty from 40% to 30%

  • Prevented Madame Silence from appearing too early

  • Reduced the strength of the Shrinking phenomenon

  • Improved the BAR area and made its important elements easier to identify

Fixed

6 changes
  • Fixed Impact not dealing damage correctly

  • Fixed the cursed-item introduction disappearing too early

  • Fixed incorrect secondary mission rewards

  • Fixed issues with secondary mission preparation

  • Fixed Marauders detecting players without a clear line of sight

  • Fixed several lobby and scene-loading issues

Known Issues

1 change
  • Some meshes may occasionally fail to render. A fix has been submitted to s&box and is currently awaiting review.