s&
infoAbout
infoAbout s&box newspaperLatest News published_with_changesChanges mapRoadmap monitoringMetrics
gamesGames
sports_esportsBrowse Games exploreDiscover Games
categoryWorkshop
sports_esportsGames landscapeMaps view_in_arModels textureMaterials apparelClothing constructionMore..
forumForum menu_bookLearn
docsDocumentation apiApi Reference schoolTutorials manage_searchCode Search
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Sailwind
Released
by Alex library
updated 1 year ago
44.1KB
thumb_up_alt16 thumb_down_alt2 favorite17 library_books0
homeDetailsreviewsReview4codeSource
folder.obj
description__compiler_extra.cs
folderCode
descriptionSailwind.Colors.cs
descriptionSailwind.cs
descriptionSailwind.Flex.cs
descriptionSailwind.Fonts.cs
descriptionSailwind.FontSizes.cs
descriptionSailwind.Pointer.cs
descriptionSailwind.Positions.cs
descriptionSailwind.Rounding.cs
descriptionSailwind.Shadows.cs
descriptionSailwind.Sizes.cs
descriptionSailwind.Spacing.cs
descriptionSailwind.Transforms.cs
descriptionSailwind.Transitions.cs
folderEditor
descriptionMyEditorMenu.cs
folderUnitTests
descriptionLibraryTest.cs
descriptionUnitTest.cs
descriptionSailwind.Colors.cs
descriptionSailwind.cs
descriptionSailwind.Flex.cs
descriptionSailwind.Fonts.cs
descriptionSailwind.FontSizes.cs
descriptionSailwind.Pointer.cs
descriptionSailwind.Positions.cs
descriptionSailwind.Rounding.cs
descriptionSailwind.Shadows.cs
descriptionSailwind.Sizes.cs
descriptionSailwind.Spacing.cs
descriptionSailwind.Transforms.cs
descriptionSailwind.Transitions.cs
description__gen_RazorNamespace.cs
UnitTests/LibraryTest.cs
using Sandbox;

[TestClass]
public partial class LibraryTests
{
	[TestMethod]
	public void SceneTest()
	{
		var scene = new Scene();
		using ( scene.Push() )
		{
			var go = new GameObject();

			Assert.AreEqual( 1, scene.Directory.GameObjectCount );
		}
	}

}
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter