- Game states added: "Prep" (pre-game), "play" and "intermission"
- Game state transitioning using countdowns, enemy count and voting
- Debug weapon added
- Enemies take damage (one hit kills for debug purposes)
- Enemies make footstep sounds
- Game resets to "prep mode" when all players have left
- Added stats tracking and display
- Added weapon viewmodel
- Added small zombies and fast zombies (start spawning after round 2)
- Spawn points are purged, refreshed and randomly generated every 3 seconds to avoid spawning enemies next to players
- No ability to buy upgrades with your points yet
- "Enemy" resource added
- "Round" resource added
- Players spawns at random positions in world
- Enemies spawn at random positions in world
- Enemies chase player
- Started work on game level
- Started a new project
- Rented a dedicated server