Update 1
23 September 2026
4 changes in this update
Camp and presentation: Decorated the camp and main-menu scenery with a new tent model and extra foliage
Movement: Improved wall sliding so characters are less likely to get stuck when moving along walls.
Ranged combat: Widened aim assist for the Archer, Mage and Cleric, making enemies slightly off to the side easier to target.
Parrying: Feedback for parrying is now accurate and feels more natural. Also fixed Fox and Otter not playing parry anim