25 changes in this update

Added

4 changes
  • Death screen with spectating in co-op and a return to camp in solo

  • Healing effect when Otter revives a teammate

  • Brief invulnerability during the plant boss’s phase changes

  • Short landing recovery between jumps

Improved

13 changes
  • Enemy movement around rocks and walls

  • Enemies now move faster and can attack while moving

  • Enemies can catch airborne players, making jump spam less effective

  • Ranged characters move slower while attacking, especially when backing away

  • Ranged accuracy against close targets and enemies at different heights

  • Mushroom King’s second phase now has more minions, projectiles and follow-up shockwaves

  • Mushroom King mixes up its phase-one attacks instead of repeating shockwaves at close range

  • Otter now revives teammates in front of it

  • Arena camera framing no longer zooms out to account for distant teammates

  • Updated player hit sounds

  • Smoother transitions from camp

  • Updated rock and campfire textures

  • Adjusted menu scenery

Fixed

8 changes
  • Coins floating above the ground or clipping into slopes

  • Frogs getting stuck without attacking

  • Ranged attack effects trailing behind characters while moving or turning

  • Ranged shots getting blocked by dropped loot and gibs

  • Camera stutter when reviving

  • Players getting caught against scenery when entering boss arenas

  • Players being able to leave boss arenas during the fight

  • Lobby Ready button holding keyboard focus and interfering with chat

3 changes in this update

Added

2 changes
  • Open co-op lobbies! You can now host public lobbies OR invite only lobbies

  • New sounds and polish to existing features

Fixed

1 change
  • Movement bug that caused players to sometimes go into parts of the map they weren't supposed to access.

4 changes in this update

Added

1 change
  • Camp and presentation: Decorated the camp and main-menu scenery with a new tent model and extra foliage

Improved

3 changes
  • Movement: Improved wall sliding so characters are less likely to get stuck when moving along walls.

  • Ranged combat: Widened aim assist for the Archer, Mage and Cleric, making enemies slightly off to the side easier to target.

  • Parrying: Feedback for parrying is now accurate and feels more natural. Also fixed Fox and Otter not playing parry anim