Death screen with spectating in co-op and a return to camp in solo
Healing effect when Otter revives a teammate
Brief invulnerability during the plant boss’s phase changes
Short landing recovery between jumps
Enemy movement around rocks and walls
Enemies now move faster and can attack while moving
Enemies can catch airborne players, making jump spam less effective
Ranged characters move slower while attacking, especially when backing away
Ranged accuracy against close targets and enemies at different heights
Mushroom King’s second phase now has more minions, projectiles and follow-up shockwaves
Mushroom King mixes up its phase-one attacks instead of repeating shockwaves at close range
Otter now revives teammates in front of it
Arena camera framing no longer zooms out to account for distant teammates
Updated player hit sounds
Smoother transitions from camp
Updated rock and campfire textures
Adjusted menu scenery
Coins floating above the ground or clipping into slopes
Frogs getting stuck without attacking
Ranged attack effects trailing behind characters while moving or turning
Ranged shots getting blocked by dropped loot and gibs
Camera stutter when reviving
Players getting caught against scenery when entering boss arenas
Players being able to leave boss arenas during the fight
Lobby Ready button holding keyboard focus and interfering with chat