static void DispatchEdited( SerializedProperty property )

Summary

Run the Editor.EditorEvent.ISceneEdited.GameObjectEdited or Editor.EditorEvent.ISceneEdited.ComponentEdited event for the given property.

static void DispatchEdited( GameObject go, string propertyName )

Summary

Run the Editor.EditorEvent.ISceneEdited.GameObjectEdited event for the given property.

static void DispatchEdited( Component cmp, string propertyName )

Summary

Run the Editor.EditorEvent.ISceneEdited.ComponentEdited event for the given property.

static void DispatchEdited( IEnumerable<GameObject> gos, string propertyName )

static void DispatchEdited( IEnumerable<Component> cmps, string propertyName )

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