static void DispatchPreEdited( SerializedProperty property )

Summary

Run the Editor.EditorEvent.ISceneEdited.GameObjectPreEdited or Editor.EditorEvent.ISceneEdited.ComponentPreEdited event for the given property.

static void DispatchPreEdited( GameObject go, string propertyName )

Summary

Run the Editor.EditorEvent.ISceneEdited.GameObjectPreEdited event for the given property.

static void DispatchPreEdited( Component cmp, string propertyName )

Summary

Run the Editor.EditorEvent.ISceneEdited.ComponentPreEdited event for the given property.

static void DispatchPreEdited( IEnumerable<GameObject> gos, string propertyName )

static void DispatchPreEdited( IEnumerable<Component> cmps, string propertyName )

people
Log in to reply
You can't reply if you're not logged in. That would be crazy.