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Api
Classes
SceneEditorExtensions
DispatchPreEdited
static
void
DispatchPreEdited
(
SerializedProperty
property
)
Summary
Run the
Editor.EditorEvent.ISceneEdited.GameObjectPreEdited
or
Editor.EditorEvent.ISceneEdited.ComponentPreEdited
event for the given property.
static
void
DispatchPreEdited
(
GameObject
go
,
string
propertyName
)
Summary
Run the
Editor.EditorEvent.ISceneEdited.GameObjectPreEdited
event for the given property.
static
void
DispatchPreEdited
(
Component
cmp
,
string
propertyName
)
Summary
Run the
Editor.EditorEvent.ISceneEdited.ComponentPreEdited
event for the given property.
static
void
DispatchPreEdited
(
IEnumerable
<
GameObject
>
gos
,
string
propertyName
)
static
void
DispatchPreEdited
(
IEnumerable
<
Component
>
cmps
,
string
propertyName
)
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