BreakProceduralBone |
Stop this bone being procedural |
DispatchEdited |
Run the Editor.EditorEvent.ISceneEdited.GameObjectEdited(Sandbox.GameObject,System.String) or Editor.EditorEvent.ISceneEdited.ComponentEdited(Sandbox.Component,System.String)
event for the given property. |
DispatchPreEdited |
Run the Editor.EditorEvent.ISceneEdited.GameObjectPreEdited(Sandbox.GameObject,System.String) or Editor.EditorEvent.ISceneEdited.ComponentPreEdited(Sandbox.Component,System.String)
event for the given property. |
FirstPersonCamera |
Helper to easily set up all of the inputs for this camera and widget. This is assuming
that the passed in widget is the render panel. |
LockCursorToCanvas |
Locks the cursor to a specific widget. If we go outside it, this function will
wrap the cursor around nicely. |
OrbitCamera |
Orbit the camera around a point into the distance. |
UpdateInputs |
Helper to easily set up all of the inputs for this camera and widget. This is assuming
that the passed in widget is the render panel. |