Static Methods

BreakProceduralBone Stop this bone being procedural
DispatchEdited Run the Editor.EditorEvent.ISceneEdited.GameObjectEdited(Sandbox.GameObject,System.String) or Editor.EditorEvent.ISceneEdited.ComponentEdited(Sandbox.Component,System.String) event for the given property.
DispatchPreEdited Run the Editor.EditorEvent.ISceneEdited.GameObjectPreEdited(Sandbox.GameObject,System.String) or Editor.EditorEvent.ISceneEdited.ComponentPreEdited(Sandbox.Component,System.String) event for the given property.
FirstPersonCamera Helper to easily set up all of the inputs for this camera and widget. This is assuming that the passed in widget is the render panel.
LockCursorToCanvas Locks the cursor to a specific widget. If we go outside it, this function will wrap the cursor around nicely.
OrbitCamera Orbit the camera around a point into the distance.
UpdateInputs Helper to easily set up all of the inputs for this camera and widget. This is assuming that the passed in widget is the render panel.
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