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SceneEditorSession
.Scope
static
System.IDisposable
Scope
(
)
Description
Pushes the active editor scene to the current scope
Return
User Comments
Properties
HasUnsavedChanges
IsGameSession
IsPrefabSession
OnFrameTo
Scene
Selection
UndoSystem
Methods
BringToFront
DeserializeSelection
Destroy
FrameTo
FullUndoSnapshot
GetParentSession
MakeActive
PushUndoSelection
Reload
Save
SerializeSelection
Tick
Static Properties
Active
All
Static Methods
Resolve
Scope
ShowCloseDialog