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Constructors

functionsSceneEditorSession

Properties

data_objectHasUnsavedChanges
data_objectIsGameSession
data_objectIsPrefabSession
data_objectOnFrameTo
data_objectScene
lockSceneDock
data_objectSelection
data_objectUndoSystem

Methods

functionsAddUndo
functionsBringToFront
functionsDeserializeSelection
functionsDestroy
functionsFrameTo
remove_circleFullUndoSnapshot
functionsGetParentSession
functionsGetSelection
functionsMakeActive
lockOnEdited
remove_circlePushUndoSelection
remove_circleRecordChange
functionsReload
functionsSave
functionsSerializeSelection
functionsTick
functionsUndoScope

Static Properties

data_objectActive
data_objectAll

Static Methods

functionsResolve
functionsScope
menu
Api
Editor Classes
SceneEditorSession
Scope

static System.IDisposable Scope()

Summary

Pushes the active editor scene to the current scope
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