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Api
Editor Classes
SceneEditorSession
FullUndoSnapshot
chevron_left Editor Classes
class
SceneEditorSession

Constructors

lockSceneEditorSession

Properties

data_objectGameSessiondata_objectHasUnsavedChangesdata_objectIsMounteddata_objectIsPlayingdata_objectIsPrefabSessiondata_objectOnFrameTodata_objectScenedata_objectSelectiondata_objectShouldUpdatedata_objectUndoSystem

Methods

functionsAddUndofunctionsBringToFrontfunctionsDeserializeSelectionfunctionsDestroyfunctionsFrameToremove_circleFullUndoSnapshotfunctionsGetSceneFolderfunctionsGetSelectionfunctionsMakeActivelockOnEditedremove_circlePushUndoSelectionremove_circleRecordChangefunctionsReloadfunctionsSavefunctionsSerializeSelectionfunctionsSetPlayingfunctionsStopPlayingfunctionsSuppressUndoSoundsfunctionsTickfunctionsUndoScope

Static Properties

data_objectActivedata_objectAll

Static Methods

functionsCreateDefaultfunctionsCreateFromPathfunctionsResolvefunctionsScope
FullUndoSnapshot
Take a full scene snapshot for the undo system. This is usually a last resort, if you can't do anything more incremental.
methodobsolete
void FullUndoSnapshot (string title)
Obsolete. Manual full scene undo snapshots are no longer working use UndoScope or AddUndo

Parameters

NameTypeDescription
title string
Declared in Editor.SceneEditorSession ยท Assembly Sandbox.Tools
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