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Game Jam III

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Api
Editor Classes
SceneEditorSession
SerializeSelection
chevron_left Editor Classes
class
SceneEditorSession

Constructors

lockSceneEditorSession

Properties

data_objectGameSessiondata_objectHasUnsavedChangesdata_objectIsMounteddata_objectIsPlayingdata_objectIsPrefabSessiondata_objectOnFrameTodata_objectScenedata_objectSelectiondata_objectShouldUpdatedata_objectUndoSystem

Methods

functionsAddUndofunctionsBringToFrontfunctionsCancelUndoScopefunctionsDeserializeSelectionfunctionsDestroyfunctionsFrameToremove_circleFullUndoSnapshotfunctionsGetSceneFolderfunctionsGetSelectionfunctionsMakeActivelockOnEditedremove_circlePushUndoSelectionremove_circleRecordChangefunctionsReloadfunctionsSavefunctionsSerializeSelectionfunctionsSetPlayingfunctionsStopPlayingfunctionsSuppressUndoSoundsfunctionsTickfunctionsUndoScope

Static Properties

data_objectActivedata_objectAll

Static Methods

functionsCreateDefaultfunctionsCreateFromPathfunctionsResolvefunctionsScope
SerializeSelection
Serlialize the current selection to a json string. The aim here is to make something we can transfer back to objects.
method
string SerializeSelection ()

Returns

TypeDescription
string
Declared in Editor.SceneEditorSession ยท Assembly Sandbox.Tools
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