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Game Jam III

Starts Fri 4 Sep
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Api
Editor Classes
SceneEditorSession
IsMounted
chevron_left Editor Classes
class
SceneEditorSession

Constructors

lockSceneEditorSession

Properties

data_objectGameSessiondata_objectHasUnsavedChangesdata_objectIsMounteddata_objectIsPlayingdata_objectIsPrefabSessiondata_objectOnFrameTodata_objectScenedata_objectSelectiondata_objectShouldUpdatedata_objectUndoSystem

Methods

functionsAddUndofunctionsBringToFrontfunctionsCancelUndoScopefunctionsDeserializeSelectionfunctionsDestroyfunctionsFrameToremove_circleFullUndoSnapshotfunctionsGetSceneFolderfunctionsGetSelectionfunctionsMakeActivelockOnEditedremove_circlePushUndoSelectionremove_circleRecordChangefunctionsReloadfunctionsSavefunctionsSerializeSelectionfunctionsSetPlayingfunctionsStopPlayingfunctionsSuppressUndoSoundsfunctionsTickfunctionsUndoScope

Static Properties

data_objectActivedata_objectAll

Static Methods

functionsCreateDefaultfunctionsCreateFromPathfunctionsResolvefunctionsScope
IsMounted
True if this session is editing a scene opened from a mount. Mounted scenes live at a read-only mount:// path, so they can't be saved and never report unsaved changes.
property
bool IsMounted { get; set; }
Declared in Editor.SceneEditorSession ยท Assembly Sandbox.Tools
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