SceneEditorSession |
HasUnsavedChanges | |
IsGameSession | Returns true if this session is the running game |
IsPrefabSession | Returns true if this session is editing a prefab |
OnFrameTo | |
Scene | |
Selection | |
UndoSystem |
AddUndo | |
BringToFront | Bring this scene tab to the front |
DeserializeSelection | Take a json string created by SerializeSelection and turn it into a selection |
Destroy | |
FrameTo | Zoom the scene to view this bbox |
FullUndoSnapshotobsolete | Take a full scene snapshot for the undo system. This is usually a last resort, if you can't do anything more incremental. |
GetParentSession | If this is a GameSession then this will return its parent editor session. |
MakeActive | Makes this scene active and brings it to the front |
PushUndoSelectionobsolete | Push the current selection into the undo system |
RecordChangeobsolete | |
Reload | |
Save | |
SerializeSelection | Serlialize the current selection to a json string. The aim here is to make something we can transfer back to objects. |
Tick | |
UndoScope |
Active | |
All |
Resolve | Resolve a scene to an editor session |
Scope | Pushes the active editor scene to the current scope |