Summary

Holds a current open scene and its edit state

Properties

HasUnsavedChanges
IsGameSession Returns true if this session is the running game
IsPrefabSession Returns true if this session is editing a prefab
OnFrameTo
Scene
Selection
UndoSystem

Methods

AddUndo
BringToFront Bring this scene tab to the front
DeserializeSelection
Destroy
FrameTo
FullUndoSnapshot
GetParentSession If this is a GameSession then this will return its parent editor session.
MakeActive
PushUndoSelection Push the current selection into the undo system
RecordChange
Reload
Save
SerializeSelection Serlialize the current selection to a json string. The aim here is to make something we can transfer back to objects.
Tick
UndoScope

Static Properties

Active
All

Static Methods

Resolve
Scope Pushes the active editor scene to the current scope
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