void Deconstruct (out Vector3 HitPosition, out bool Hit, out Vector3 Normal, out GameObject HitObject, out Surface Surface, out System.Nullable<Vector3> Origin, out bool NoEvents)

Parameters

NameTypeDescription
out HitPosition Vector3
out Hit bool
out Normal Vector3
out HitObject GameObject
out Surface Surface
out Origin System.Nullable<Vector3>
out NoEvents bool
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