A physics surface. This is applied to each
and controls its physical properties and physics related sounds.
| AudioSurface |
Defines the audio properties of this surface for Steam Audio |
| BaseSurface |
Filepath of the base surface. Use <see cref="M:Sandbox.Surface.SetBaseSurface(System.String)">SetBaseSurface</see> and <see cref="M:Sandbox.Surface.GetBaseSurface">GetBaseSurface</see>. |
| BounceThreshold |
Velocity threshold, below which objects will not bounce due to their elasticity. |
| Dampeningobsolete |
|
| Density |
Density of this surface material. This affects things like automatic mass calculation.
Density is in kg/m^3. |
| Description |
A concise description explaining what this surface property should be used for. |
| Elasticity |
Controls bounciness. |
| Friction |
Friction of this surface material. |
| ImpactEffectsobsolete |
Impact effects of this surface material. |
| Index |
|
| NameHash |
|
| PrefabCollection |
Common prefabs for this surface material |
| RollingResistance |
Controls how easily rolling shapes (sphere, capsule) roll on surfaces. |
| ScrapeEffectsobsolete |
Scrape effects of this surface material. |
| SoundCollection |
Sounds for this surface material |
| Soundsobsolete |
Sounds associated with this surface material. |
| Tags |
A list of tags as one string. |