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Api
Classes
BaseWeapon
Ballistics
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Classes
class
BaseWeapon
Constructors
functions
BaseWeapon
Properties
data_object
AimRay
data_object
Ammo1
data_object
Ammo2
lock
Attacker
data_object
AttackSound
data_object
AutoReload
data_object
Ballistics
data_object
CanCancelReload
data_object
Clip1
data_object
Clip2
data_object
ClipMaxSize
lock
CrosshairCanShoot
lock
CrosshairNoShoot
data_object
CurrentSpread
data_object
DeployTime
data_object
DryFireSound
data_object
FirstShellReloadTime
data_object
Handedness
data_object
HoldBone
data_object
HolderRenderer
data_object
HoldType
data_object
IncrementalReloading
data_object
IsHeld
data_object
IsReloading
data_object
MaxReserveAmmo
lock
NextPrimaryFire
lock
NextSecondaryFire
data_object
Npc
data_object
Owner
data_object
PrimaryAmmoType
data_object
PrimaryAutomatic
data_object
PrimaryClipSize
data_object
PrimaryDelay
lock
ReloadFillTarget
data_object
ReloadStartTime
data_object
ReloadTime
data_object
SecondaryAmmoType
data_object
SecondaryAutomatic
data_object
SecondaryClipSize
data_object
SecondaryDefaultClip
data_object
SecondaryDelay
data_object
ShouldAvoid
lock
SpreadBloom
data_object
SpreadScale
data_object
StartingAmmo
lock
TimeSinceShoot
lock
UnheldAimRay
data_object
UsableByNpcs
data_object
UsesAmmo
data_object
UsesClips
data_object
UsesPrimaryClip
data_object
UsesSecondaryClip
data_object
ViewModel
data_object
ViewModelPrefab
data_object
WeaponModel
data_object
WorldModel
data_object
WorldModelPrefab
Methods
lock
BulletTrace
functions
CancelReload
functions
CanPrimaryAttack
functions
CanReload
functions
CanSecondaryAttack
lock
CreateViewModel
lock
CreateWorldModel
lock
DestroyViewModel
lock
DestroyWorldModel
functions
DrawCrosshair
functions
DrawHud
functions
DryFire
functions
FirePrimary
functions
FireSecondary
functions
GetMuzzleTransform
lock
GetReserveAmmo
functions
HasPrimaryAmmo
functions
HasSecondaryAmmo
lock
ModifyCamera
lock
OnAdded
lock
OnAdding
lock
OnControl
lock
OnEquipped
lock
OnHolstered
lock
OnReloadCancelled
lock
OnReloadFinished
lock
OnReloadInserted
lock
OnReloadStarted
lock
OnShootEffects
lock
OnShootImpact
lock
OnUpdate
lock
OnValidateShotClaim
lock
PlaceViewModel
lock
PlayAttackSound
functions
PrimaryAttack
functions
Reload
functions
SecondaryAttack
functions
SetNextFire
functions
SetNextPrimaryFire
functions
SetNextSecondaryFire
functions
ShootEffects
functions
TakePrimaryAmmo
lock
TakeReserveAmmo
functions
TakeSecondaryAmmo
lock
Think
lock
UpdateBodyAnimations
lock
WantsPrimaryAttack
lock
WantsReload
lock
WantsSecondaryAttack
Static Methods
functions
ImpactEffect
functions
ImpactPrefab
functions
ShootBullet
functions
ShootBullets
Ballistics
How the default Sandbox.BaseWeapon.PrimaryAttack shoots - damage, pellets, spread and reach.
property
BallisticConfig
Ballistics
{
get
;
set
;
}
people
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