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Constructors

functionsBeamEffect

Properties

data_objectAdditive
data_objectAlpha
data_objectBeamColor
data_objectBeamLifetime
data_objectBeamsPerSecond
data_objectBrightness
data_objectDepthFeather
data_objectFollowPoints
data_objectInitialBurst
data_objectLighting
data_objectLooped
data_objectMaterial
data_objectMaxBeams
data_objectOpaque
data_objectScale
data_objectShadows
data_objectTargetGameObject
data_objectTargetPosition
data_objectTargetRandom
remove_circleTexture
data_objectTextureOffset
data_objectTextureScale
data_objectTextureScroll
data_objectTextureScrollSpeed
data_objectTravelBetweenPoints
data_objectTravelLerp

Methods

functionsSpawnBeam
menu
Api
Components
BeamEffect
MaxBeams

int MaxBeams { get; set; }

Summary

Maximum number of beams that can exist at once. Limits the total active beams.
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