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Api
Components
BeamEffect
Material
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Components
class
BeamEffect
Constructors
functions
BeamEffect
Properties
data_object
Additive
data_object
Alpha
data_object
BeamColor
data_object
BeamLifetime
data_object
BeamsPerSecond
data_object
Brightness
data_object
DepthFeather
data_object
FilterMode
data_object
FollowPoints
data_object
InitialBurst
data_object
Lighting
data_object
Looped
data_object
Material
data_object
MaxBeams
data_object
Opaque
data_object
Scale
data_object
Shadows
data_object
TargetGameObject
data_object
TargetPosition
data_object
TargetRandom
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Texture
data_object
TextureOffset
data_object
TextureScale
data_object
TextureScroll
data_object
TextureScrollSpeed
data_object
TravelBetweenPoints
data_object
TravelLerp
Methods
functions
SetStartPoint
functions
SetTarget
functions
SpawnBeam
Material
Material applied to the beam. Defines the visual appearance along the beam's length. The material should be based on the `line.shader`.
property
Material
Material
{
get
;
set
;
}
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