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Api
Components
BeamEffect
TargetPosition
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Components
class
BeamEffect
Constructors
functions
BeamEffect
Properties
data_object
Additive
data_object
Alpha
data_object
BeamColor
data_object
BeamLifetime
data_object
BeamsPerSecond
data_object
Brightness
data_object
DepthFeather
data_object
FilterMode
data_object
FollowPoints
data_object
InitialBurst
data_object
Lighting
data_object
Looped
data_object
Material
data_object
MaxBeams
data_object
Opaque
data_object
Scale
data_object
Shadows
data_object
TargetGameObject
data_object
TargetPosition
data_object
TargetRandom
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Texture
data_object
TextureOffset
data_object
TextureScale
data_object
TextureScroll
data_object
TextureScrollSpeed
data_object
TravelBetweenPoints
data_object
TravelLerp
Methods
functions
SetStartPoint
functions
SetTarget
functions
SpawnBeam
TargetPosition
World position the beam targets if no target object is set. Used as the endpoint for the beam.
property
Vector3
TargetPosition
{
get
;
set
;
}
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