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Components
BeamEffect
TextureScale
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class
BeamEffect

Constructors

functionsBeamEffect

Properties

data_objectAdditivedata_objectAlphadata_objectBeamColordata_objectBeamLifetimedata_objectBeamsPerSeconddata_objectBrightnessdata_objectDepthFeatherdata_objectFilterModedata_objectFollowPointsdata_objectInitialBurstdata_objectLightingdata_objectLoopeddata_objectMaterialdata_objectMaxBeamsdata_objectOpaquedata_objectScaledata_objectShadowsdata_objectTargetGameObjectdata_objectTargetPositiondata_objectTargetRandomremove_circleTexturedata_objectTextureOffsetdata_objectTextureScaledata_objectTextureScrolldata_objectTextureScrollSpeeddata_objectTravelBetweenPointsdata_objectTravelLerp

Methods

functionsSetStartPointfunctionsSetTargetfunctionsSpawnBeam
TextureScale
Scale of the texture along the beam. Controls how many world units each texture tile covers.
property
ParticleFloat TextureScale { get; set; }
Declared in Sandbox.BeamEffect ยท Assembly Sandbox.Engine
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