s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejamslive now

Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

£50,000
prizepool
View the jam
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Components
Collider
Static
chevron_left Components
class
Collider

Constructors

lockCollider

Fields

lock_keyframeBody

Properties

data_objectColliderFlagsdata_objectElasticitydata_objectFrictiondata_objectIsConcavedata_objectIsDynamicdata_objectIsTriggerdata_objectJointsremove_circleKeyframeBodydata_objectLocalBoundsdata_objectOnObjectTriggerEnterdata_objectOnObjectTriggerExitdata_objectOnTriggerEnterdata_objectOnTriggerExitdata_objectRigidbodydata_objectRollingResistancedata_objectStaticdata_objectSurfacedata_objectSurfaceVelocitydata_objectTouching

Methods

lockCalculateLocalBoundsfunctionsComputePenetrationlockConfigureShapesremove_circleCreatePhysicsShapesfunctionsFindClosestPointfunctionsGetVelocityAtPointfunctionsGetWorldBoundsremove_circleOnPhysicsChangedlockRebuildlockRebuildImmediately
Static
property
bool Static { get; set; }
Declared in Sandbox.Collider ยท Assembly Sandbox.Engine
arrow_back_ios1arrow_forward_ios
one year ago
#1
n.hetzendorfer #SaveTF2 #FixTF2
Member
JoinedJun 2025 Posts1 Score313
most useful S&Box Documentation
1
one year ago
#2
Braxen 🐟
Member
JoinedJun 2021 Posts187 Score165
Changing this is expensive. Don't do it every frame.

It's more precise than dynamic collisions, basically stopping objects completely from going through them.
arrow_back_ios1arrow_forward_ios
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter