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Api
Components
Collider
Static
chevron_left Components
class
Collider

Constructors

lockCollider

Fields

lock_keyframeBody

Properties

data_objectColliderFlagsdata_objectElasticitydata_objectFrictiondata_objectIsConcavedata_objectIsDynamicdata_objectIsTriggerdata_objectJointsremove_circleKeyframeBodydata_objectLocalBoundsdata_objectOnObjectTriggerEnterdata_objectOnObjectTriggerExitdata_objectOnTriggerEnterdata_objectOnTriggerExitdata_objectRigidbodydata_objectRollingResistancedata_objectStaticdata_objectSurfacedata_objectSurfaceVelocitydata_objectTouching

Methods

lockCalculateLocalBoundsfunctionsComputePenetrationlockConfigureShapesremove_circleCreatePhysicsShapesfunctionsFindClosestPointfunctionsGetVelocityAtPointfunctionsGetWorldBoundsremove_circleOnPhysicsChangedlockRebuildlockRebuildImmediately
Static
property
bool Static { get; set; }
Declared in Sandbox.Collider ยท Assembly Sandbox.Engine
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Jun 2025 1 post
n.hetzendorfer #SaveTF2 #FixTF2 12 Months Ago
#1
most useful S&Box Documentation
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Jun 2021 181 posts
Braxen 🐟 12 Months Ago
#2
Changing this is expensive. Don't do it every frame.

It's more precise than dynamic collisions, basically stopping objects completely from going through them.
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