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Constructors

lockCollider

Fields

lock_keyframeBody

Properties

data_objectElasticity
data_objectFriction
data_objectIsConcave
data_objectIsDynamic
data_objectIsTrigger
data_objectJoints
remove_circleKeyframeBody
data_objectLocalBounds
data_objectOnObjectTriggerEnter
data_objectOnObjectTriggerExit
data_objectOnTriggerEnter
data_objectOnTriggerExit
data_objectRigidbody
data_objectRollingResistance
data_objectStatic
data_objectSurface
data_objectSurfaceVelocity
data_objectTouching

Methods

lockCalculateLocalBounds
lockConfigureShapes
lockCreatePhysicsShapes
functionsFindClosestPoint
functionsGetVelocityAtPoint
functionsGetWorldBounds
remove_circleOnPhysicsChanged
lockRebuild
lockRebuildImmediately
menu
Api
Components
Collider
Static

bool Static { get; set; }

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trophy 313
Jun 2025 1 post
n.hetzendorfer #SaveTF2 #FixTF2 2 months ago
#1
most useful S&Box Documentation
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Jun 2021 77 posts
Braxen 🐟 2 months ago
#2
Changing this is expensive. Don't do it every frame.

It's more precise than dynamic collisions, basically stopping objects completely from going through them.
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