Friction |
Allows overriding the friction for this collider. This value
can exceed 1 to to give crazy grippy friction if you want it to,
but the normal value is between 0 and 1.
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IsConcave |
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IsDynamic |
Return true if this collider is using dynamic physics.
Returns false if this is a keyframe body, or a static physics body.
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IsTrigger |
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KeyframeBody |
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LocalBounds |
Calculated local bounds of all physics shapes in this collider.
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OnObjectTriggerEnter |
Called when a gameobject enters this trigger
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OnObjectTriggerExit |
Called when a gameobject exits this trigger
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OnTriggerEnter |
Called when a collider enters this trigger
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OnTriggerExit |
Called when a collider exits this trigger
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Rigidbody |
If this collider is part of a Rigidbody then this will return the component
that it's attached to. If this is null it's usually a good indication that this
collider is either static, world geometry, or a keyframe.
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Static |
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Surface |
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SurfaceVelocity |
Set the local velocity of the surface so things can slide along it, like a conveyor belt
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Touching |
If we're a trigger, this will list all of the colliders that are touching us.
If we're not a trigger, this will list all of the triggers that we are touching.
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