Properties

Friction Allows overriding the friction for this collider. This value can exceed 1 to to give crazy grippy friction if you want it to, but the normal value is between 0 and 1.
IsConcave
IsDynamic Return true if this collider is using dynamic physics. Returns false if this is a keyframe body, or a static physics body.
IsTrigger
KeyframeBody
LocalBounds Calculated local bounds of all physics shapes in this collider.
OnObjectTriggerEnter Called when a gameobject enters this trigger
OnObjectTriggerExit Called when a gameobject exits this trigger
OnTriggerEnter Called when a collider enters this trigger
OnTriggerExit Called when a collider exits this trigger
Rigidbody If this collider is part of a Rigidbody then this will return the component that it's attached to. If this is null it's usually a good indication that this collider is either static, world geometry, or a keyframe.
Static
Surface
SurfaceVelocity Set the local velocity of the surface so things can slide along it, like a conveyor belt
Touching If we're a trigger, this will list all of the colliders that are touching us. If we're not a trigger, this will list all of the triggers that we are touching.

Methods

FindClosestPoint
GetVelocityAtPoint
OnPhysicsChanged
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