Summary

Terrain renders heightmap based terrain.

Properties

ClipMapLodExtentTexels
ClipMapLodLevels
ComponentVersion
ControlMap
EnableCollision
HeightMap
HolesMap
IsConcave
MaterialOverride
RenderType
Storage Storage contains pretty much everything: heightmap, controlmaps, materials, grass, etc etc
TerrainHeight World size of the maximum height of the terrain.
TerrainSize Uniform world size of the width and length of the terrain.

Methods

RayIntersects
SyncCPUTexture
SyncGPUTexture Updates the GPU texture maps with the CPU data
UpdateMaterialsBuffer Upload the Terrain buffer, this should be called when materials are added, removed or modified.
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