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Api
Components
Collider
IsDynamic
chevron_left Components
class
Collider

Constructors

lockCollider

Fields

lock_keyframeBody

Properties

data_objectColliderFlagsdata_objectElasticitydata_objectFrictiondata_objectIsConcavedata_objectIsDynamicdata_objectIsTriggerdata_objectJointsremove_circleKeyframeBodydata_objectLocalBoundsdata_objectOnObjectTriggerEnterdata_objectOnObjectTriggerExitdata_objectOnTriggerEnterdata_objectOnTriggerExitdata_objectRigidbodydata_objectRollingResistancedata_objectStaticdata_objectSurfacedata_objectSurfaceVelocitydata_objectTouching

Methods

lockCalculateLocalBoundsfunctionsComputePenetrationlockConfigureShapesremove_circleCreatePhysicsShapesfunctionsFindClosestPointfunctionsGetVelocityAtPointfunctionsGetWorldBoundsremove_circleOnPhysicsChangedlockRebuildlockRebuildImmediately
IsDynamic
Return true if this collider is using dynamic physics. Returns false if this is a keyframe body, or a static physics body.
property
bool IsDynamic { get; set; }
Declared in Sandbox.Collider ยท Assembly Sandbox.Engine
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