Inheritence

Summary

Defines a navigation area resource for use in navigation meshes.

Constructors

NavMeshAreaDefinition

Properties

Color Debug color for this Area.
CostMultiplier How much costlier/cheaper it is to cross this Area. Will be clamped.
Priority Gets or sets the priority level for the area definition. Higher values take precedence if multiple areas overlap.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.