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Api
Components
LightModulator
DistanceMipBias
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Components
class
LightModulator
Constructors
functions
LightModulator
Properties
data_object
BlendMode
data_object
Brightness
data_object
CausticsLayerScale
data_object
CausticsSpeed
data_object
CausticsTimeOffset
data_object
CausticsWobble
data_object
ChromaticSplitSeparation
data_object
ChromaticSplitSpeed
data_object
ChromaticSplitTimeOffset
data_object
CloudShadowDepth
data_object
CloudShadowLayerScale
data_object
CloudShadowSpeed
data_object
CloudShadowTimeOffset
data_object
Contrast
data_object
DistanceFeather
data_object
DistanceMipBias
data_object
EdgeFeather
data_object
Effect
data_object
Infinite
data_object
KaleidoscopeBlend
data_object
KaleidoscopeSegments
data_object
KaleidoscopeSpeed
data_object
KaleidoscopeTimeOffset
data_object
MipLevel
data_object
Offset
data_object
PulseDepth
data_object
PulseSharpness
data_object
PulseSpeed
data_object
PulseTimeOffset
data_object
RippleDisplacement
data_object
RippleFrequency
data_object
RippleSpeed
data_object
RippleTimeOffset
data_object
RotationSpeed
data_object
RotationTimeOffset
data_object
ScrollSpeed
data_object
Size
data_object
Strength
data_object
Texture
data_object
TextureRotation
data_object
Tiling
data_object
Tint
data_object
TwoSided
data_object
WorldSizedUVs
DistanceMipBias
Softens transmission as light travels from the glass to the receiving surface or fog sample. Adds this many mip levels at 128 world units, twice as many at 384 units. Zero disables distance softening.
property
float
DistanceMipBias
{
get
;
set
;
}
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