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Api
Components
LightProbeVolume
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Components
class
LightProbeVolume
Constructors
functions
LightProbeVolume
Properties
data_object
Bounds
data_object
Handshake
data_object
IndicesTexture
data_object
Priority
data_object
ScalarsTexture
data_object
Texture
LightProbeVolume
Provides baked ambient lighting using the light probe volume textures produced by Hammer. Mount loaders can supply textures in the same format. This component does not bake probes and is hidden from the editor's component picker.
class
Sandbox
.
account_tree
extends
Component
sealed
Sandbox.Engine
build
Constructors
1
LightProbeVolume
(
)
data_object
Properties
6
Bounds
BBox
Probe bounds in local space. Native probe sampling uses position and rotation, not scale.
Handshake
int
Baked identifier used by static map objects to select their light probe volume.
IndicesTexture
Texture
Optional baked direct-light indices, matching the ambient probe grid.
Priority
int
Higher priority takes precedence when multiple volumes contain an object's lighting origin.
ScalarsTexture
Texture
Optional baked direct-light weights, matching the ambient probe grid.
Texture
Texture
Baked ambient cubes stored as six layers in a volume texture. No lighting volume is created until a texture is assigned.
Inheritance
Component
LightProbeVolume
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