Represents a set of <see cref="T:Sandbox.PhysicsBody">PhysicsBody</see> objects. Think ragdoll.
AngularDamping |
Sets Sandbox.PhysicsBody.AngularDamping on all bodies in this group.
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AngularVelocity |
Sets Sandbox.PhysicsBody.AngularVelocity on all bodies of this group.
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Bodies |
Returns all physics bodies that belong to this physics group.
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BodyCount |
Returns amount of physics bodies that belong to this physics group.
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Joints |
Any and all joints that are attached to any body in this group.
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LinearDamping |
Sets Sandbox.PhysicsBody.LinearDamping on all bodies in this group.
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Mass |
The total mass of all the <b>dynamic</b><see cref="T:Sandbox.PhysicsBody">PhysicsBodies</see> in this group.
When setting the total mass, it will be set on each body proportionally to each of their old masses,
i.e. if a body had 25% of previous total mass, it will have 25% of new total mass.
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MassCenter |
Returns the center of mass for this group of physics bodies.
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Pos |
Returns position of the first physics body of this group, or zero vector if it has none.
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Sleeping |
Physics bodies automatically go to sleep after a certain amount of time of inactivity to save on performance.
You can use this to wake the body up, or prematurely send it to sleep.
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Velocity |
Sets Sandbox.PhysicsBody.Velocity on all bodies of this group.
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World |
The world in which this group belongs
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