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PhysicsGroup
.Sleeping
bool
Sleeping
{
get
;
set
;
}
Description
Physics bodies automatically go to sleep after a certain amount of time of inactivity to save on performance. You can use this to wake the body up, or prematurely send it to sleep.
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Properties
AngularDamping
AngularVelocity
Bodies
BodyCount
Joints
LinearDamping
Mass
MassCenter
Pos
Sleeping
Velocity
World
Methods
AddAngularVelocity
AddVelocity
ApplyAngularImpulse
ApplyImpulse
GetBody
RebuildMass
Remove
SetSurface